Questions tagged [unrealscript]

Script language used for Unreal Tournament games and the Unreal Development Kit. Called uscript for short.

Object-oriented script language used for Unreal Tournament games and the Unreal Development Kit.

87 questions
0
votes
1 answer

Unable to resolve host when POSTing

I've hit a roadblock when trying to post to a server. I've made a child of the TCPLink class with the following Opened() even (the GET function works) event Opened() { //let the php file know what's coming WorldInfo.Game.Broadcast(self,…
BearInATie
  • 255
  • 3
  • 15
0
votes
1 answer

How do I correct a "const mismatch in out variable"?

So I'm currently writing code to access a player's uniqueNetId using: Class'GameEngine'.static.GetOnlineSubsystem().UniqueNetIdToString( OnlineSubsystemSteamworks(Class'GameEngine'.static.GetOnlineSubsystem()).LoggedInPlayerId.Uid); But…
BearInATie
  • 255
  • 3
  • 15
0
votes
1 answer

How do I pass a class as an argument to a function in UnrealScript?

I want to do result = TraceActors(class'QuadForcePawn', HitEnemy, hitLocation, HitNorm, weaponStart, m_oldWeaponStartLocation[iHand], vExtent); but I want to substitute a variable for the class'QuadForcePawn' part. I haven't been able to figure out…
Almo
  • 15,538
  • 13
  • 67
  • 95
0
votes
1 answer

PropertyName in VariableLinks not being assigned (UDK/Unreal Script)

So basically I have a custom SequenceCondition that has a VariableLink which takes in a propertyname, when ever i run the code I always get false (ActivateOutputLink(1)) because my property value is always "none". The item being linked is a custom…
Ayane
  • 3
  • 2
0
votes
1 answer

How to pass username and password in authorization field?

In unrealscript, I'm attempting to connect to server using a TCPLink client I wrote. I can connect to the domain, but when I attempt to access a welcome message I receive a 401 error. What am I doing wrong in my authorization field? Note: username…
BearInATie
  • 255
  • 3
  • 15
0
votes
1 answer

Collision issues that I can't find the answer to

I'm in dire need of help. I've had UDK for several months but continuously run into problems. In a nutshell I'm trying to make my own video game using UDK as the game engine. In 3ds max 2013 I have created two entire houses that I've been trying to…
0
votes
1 answer

Issue with configuring conTEXT to compile for Unrealscript

I have been going through Rachel Cordone's Unreal Development Kit Game Programming with UnrealScript Beginner's Guide book and having an issue using the conTEXT text editor. As per instructed through the book I have followed all the steps to…
Th1rt33nth
  • 23
  • 4
0
votes
1 answer

UDK DLLBind how to

I'm trying to use UDK's DLLBind feature in UDK version 9953. To start out, I've downloaded the DLLBind_Example project from http://udn.epicgames.com/Three/DLLBind.html I've built the dll and placed it in UDK root\Binaries\Win32\UserCode I've copied…
duggulous
  • 2,427
  • 3
  • 23
  • 40
0
votes
1 answer

Should state code be handled in the Controller class or in the Pawn class in unrealscript?

I am writing a sprint state into a custom pawn class in my UDK game. I was looking at Epic's example code for managing states and a good chunk of game logic is in the Controller class rather than the Pawn class. This seems backwards to me. I…
0
votes
2 answers

UDK GameReplicationInfo relating to GetPC()

I'm writing some code that uses a class to interact with a matchmaking server using TcpLink. Since I need to access a single reference to an object of this class throughout the code, I've been saving a reference to the object in the PlayerController…
Samuel Breese
  • 694
  • 10
  • 26
-1
votes
0 answers

UE5.1 Multiplayer, How to get the player who clicked and the one who is gettting clicked?

So, I am making a multiplayer game where I want it so that when a player1 who is playing the game sees the avatar of player 2 he can click on that avatar and a widget get’s created showing profile of the Player 2, also there is a button in that…
-1
votes
1 answer

Unreal Engine 5 crashing after using SetupAttachment function

I've created new poject and added new c++ class, but after using SetupAttachment UE has an error. I've tryed to fix it and found a probem. For now i don't know, in what problem, i actualy know the place. UE5 window after building Code: Header: //…
mksmptrnk
  • 13
  • 1
  • 6
1 2 3 4 5
6