0

In unrealscript, I'm attempting to connect to server using a TCPLink client I wrote. I can connect to the domain, but when I attempt to access a welcome message I receive a 401 error. What am I doing wrong in my authorization field?

Note: username and password are plain-text string variables filled in by the user

SendText("GET /crud/welcome HTTP/1.0"$chr(13)$chr(10));
SendText("Host: "$TargetHost$chr(13)$chr(10));
SendText("Authorization: "$USERNAME$":"$PASSWORD$chr(13)$chr(10));
SendText("Connection: Close"$chr(13)$chr(10));
SendText(chr(13)$chr(10));
BearInATie
  • 255
  • 3
  • 15

1 Answers1

0

You may want to read RFC 2617.

Julian Reschke
  • 40,156
  • 8
  • 95
  • 98