Questions tagged [unrealscript]

Script language used for Unreal Tournament games and the Unreal Development Kit. Called uscript for short.

Object-oriented script language used for Unreal Tournament games and the Unreal Development Kit.

87 questions
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Running pixel stream in react component?

question for devs here who have experience with customizing the webpage around a pixel stream. I’ve followed the Unreal documentation, such as: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/PixelStreaming/CustomPlayer/. I’ve got a…
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How to get the mac address of HoloLens 2 in Unreal Engine?

I would like to get the mac address of HoloLens 2 in Unreal Engine using either C++ or blueprint. Is there a way to get the mac address/serial number or any sort of solution to identify the uniqueness of the device?
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VaREST POST from Unreal Engine 4.25 to Postman Mock Server

Problem Statement: I have 3 objects (screen below). Each object has a box trigger as part of the Blueprint. When the player overlaps the trigger, I want to POST to a Postman API Mock server on an ActorBeginOverlap event to change a boolean value…
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unreal engine blueprint actor lost parameter after files move location

I created three files, one material, one enum, one blueprint actor. In blueprint actor, I created a dynamic material instance to access material and a variable to access enum as a dropdown list. This functions all work fine, but when I move these…
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How to Obfuscate Unrealscript code (compiled into .u files), so that Decompilers like UTPT and WOTgreal aren't able to decompile/crash?

I'm trying to find a way to make Decompilers (like UTPT, WOTgreal) essentially fail. The files are .uc, written in Unrealscript, compiled into a .u file Successful Example for UTPT: https://i.stack.imgur.com/kX1fD.png I've tried simply naming the…
ulti
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In Unrealscript how do I have a config value for a resource in a class set a property of a component?

I have a sound cue that I want played whenever the player does a specific action. I've got it playing fine and everything but I want to make the resource that is used come from a configuration file instead of being hard coded. So I added a property…
Paul Mendoza
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Overriding a conditional variable in UnrealScript with a child class in Deus Ex?

I'm actually using the original Deus Ex game from the year 2000. I created a child class of "DeusEx.Flare" and called it "rflare" and saved it to my own package. I have successfully compiled it, and it works, but not the way I intended. I want to…
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Regex to capture key-value comma-separated values

I'm trying to write a regular expression to parse the values out of Unrealscript serialized objects. Part of that involves lines like this: (X=32.69,Y='123.321',Z="A string with commas, just to complicate things!",W=Class'Some.Class') The resultant…
Colin Basnett
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Using mouse position to control character animation

I would like to set up an animation for my character and have the progression through the animation be controlled by the mouse movement. E.g. the character starts in a rest state - the first frame of the animation - as the mouse moves through the x…
Squidinker
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In UnrealScript, how do I make vehicles receive damage from ramming

In UDK the scale of damage for ramming vehicles is low, after adjusting it the vehicle the player drives receives collision damage, but the other vehicle does not, whether there is a bot inside or not. I tried handling the Bump event in Vehicle.uc…
user3079666
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UDK Where did AnimatedCamera go?

I'm porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me: Error, Superclass AnimatedCamera of class ZCam not found Where did…
Ricket
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UDK "Error, Accessing a member of _'s within class through a context expression requires explicit 'Outer'"

I get the following error in the UDK Frontend when I try to make my project: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires…
Ricket
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Interval between Enemy Shots

I am working on a simple project that will serve as pillar to future ones. My problem is. When I move from my "Seeking" state to my "attacking" state, I check if I am within the enemies fire range. If I am, it shoots at me. To do this I placed a…
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If I serialize a class in c#, can Unrealscript read it back in?

I am trying to figure out a way to pass large amounts of information between C# and Unrealscript. One of the things I am trying to investigate, is if C# can serialize a class for UnrealScript to later read in. Serializing in C# is not so…
mherr
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UDK Learning Help For A Software Engineer‏

i am a Software Engineer and i have a Game Passion. I am learning Unreal Development Kit now a days. I just want to know that as a Software Engineer what areas of Unreal Development Kit should i learn? and what should i know of Unreal Development…
Haseeb Khan
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