Questions tagged [kismet-udk]

Kismet is a visual programming tool included with the Unreal Development Kit.

Kismet, is used to visually program certain features of a Unreal Development Kit map. Though this built-in program can't do everything that one could do with UnrealScript, it does allow for easier construction of the more simple aspects of a project.

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UDK Kismet fractured mesh

I know how to make a fractured mesh and have one for a ceiling. How do I set up the Kismet so that when the player touches a trigger the mesh explodes and falls to the floor? Thanks for any help!
Crash_Override
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EXCEPTION_ACCESS_VIOLATION when using RandomPointInBoundingBox method of KismetLibrary

I am facing an issue while generating a random point in a volume using KismetLibrary, there is the code #include "Spawner.h" #include "Components/BoxComponent.h" #include "Kismet/KismetMathLibrary.h" #include "BaseCell.h" // Sets default…
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Configuring kismet Ubuntu 18.04

I have the following error when the system is 'setting-up' kismet.. The provided user list contains invalid usernames.The users to be added to the kismet group have to be provided in a space-separated list of usernames. It seems that the following…
rebrid
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Get pause state of matinee node in kismet

I have set up an elevator in the UDK so that if a generator goes offline, it will pause the elevator. Everything works fine, but when the generator comes back online, you have to touch the trigger volume for the elevator to get it to resume its…
Krogoth
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Accessing unreal script variables from Kismet - UDK

I have almost 0 scripting experience with UDK, but I think what I'm trying to do is fairly simple. I want to define a variable in script that I can then access in Kismet. This is what I have so far: MyGameInfo.uc looks like this class MyGameInfo…
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Scaleform - Actionscript not calling Fscommand

I am making a game in udk, and for some reason in ActionScript the function fscommand doesn't execute. I am using Adobe Flash Professional CC 30 Day Trial, with UDK July 2013. I have installed CLIK (AS3) as specified on the UDN website…
user2693587
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UDK Kismet event using trigger used

i was trying to show an announcement in UDK using Unreal Kismet. I put the event "trigger used" (selecting my trigger) and when i press E i put an announcement which it has a text on it. The problem is that when i get close to my trigger and i press…
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PropertyName in VariableLinks not being assigned (UDK/Unreal Script)

So basically I have a custom SequenceCondition that has a VariableLink which takes in a propertyname, when ever i run the code I always get false (ActivateOutputLink(1)) because my property value is always "none". The item being linked is a custom…
Ayane
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