So I'm currently writing code to access a player's uniqueNetId using:
Class'GameEngine'.static.GetOnlineSubsystem().UniqueNetIdToString(
OnlineSubsystemSteamworks(Class'GameEngine'.static.GetOnlineSubsystem()).LoggedInPlayerId.Uid);
But that leads to this:
Error, Call to 'UniqueNetIdToString', parameter 1: Const mismatch in Out variable
Does anybody have any idea what I'm doing wrong?