Questions tagged [unrealscript]

Script language used for Unreal Tournament games and the Unreal Development Kit. Called uscript for short.

Object-oriented script language used for Unreal Tournament games and the Unreal Development Kit.

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UnrealScript - How to use the function "ClearTimer()"

My current code: http://pastebin.com/3crQJqh8 But instead of using ClearAllTimers, I only want to clear one timer. But when I try to use the ClearTimer function specified…
Pro9
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PHP Parameters are not being passed from Unrealscript

I'm having issues with a TcpLink class I wrote. The class connects to the database and can ever receive simple messages from echo statements. However, the TcpLink class won't send parameters for some reason. Can anybody help me out? Running it…
BearInATie
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Using a simulated event BecomeViewTarget to make an isometric camera

I'm following a tutorial on making a top down/isometric camera and have run into a bit of a snag. See, the following comes up when I compile. BGCGamePawn.uc(15) : Error, Type mismatch in '=' Now, I've managed to get this far so I understand that…
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Unreal script config - section

I'm modifying utcomp 1.7a for UT 2004. Here is a problem: There's a config key word in unreal script, that allow you to save/load variable in ini file, in section called: [package.sectionname]. Problem is that my package is not same as original…
KaronatoR
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UDK March 2012 vs CryEngine 3 (for a Job in the future?)

I'm getting into game development right now, and I want to do 3D games. I have been checking out UDK, Unity, and CryEngine 3 SDK. All of them, I can see, have their pros and cons. Unity, however, I am starting to rule out because I'm wanting to do…
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C# - Capture Output from a Child Window of a new Process

Okay, im not going to piddle foot around and dance around what im doing. Straight up, im trying to make a GUI UnrealScript compiler for the Unreal Development Kit in C#. The exact nature is for something bigger, but this is whats happening: I start…
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Scaleform vs Stage3d

I am curious as to whether there will be a need for Scaleform (in it's current form) in the future considering that now Flash has both the Stage3D and native support for the Unreal Engine (I mean, at least towards Unreal Engine games). I'm asking…
Spectraljump
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Incorrect Json Deserialization for Subsequent Operations

I am using FJsonObjectConverter for json deserialization. The result for the first deserialization is correct, but I get an incorrect result for subsequent operations. Maybe I have encountered a situation that belongs to the nature of C++ that I am…
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How to add Glow/Bloom effect to wire mesh

Currently I have this code. It's creating a glowing box but I want the lines/ edges of the box/ wire frame to glow. I'd like to get Bloom working if possible. How can I accomplish this? thanks
javajoe
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Add to each other

The old UE3 is used, which still supports UnrealScript. So, the question is, is it possible to dynamically add elements to each other? Like this in Unity: NewObject.transform.SetParent(Object, false); How can this be done in UnrealScript? It's…
Uncer
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Need General Assistance Understanding How Unreal Handles K2Nodes

`Hi! I am working on some custom nodes or at least trying to. I am a fairly competent coder that is more used C# and Java making the transition into C++. I was following a Tutorial by Nicholas Ferrar, as he is seemingly the only person on the…
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Get polygonvertices after Edit Polygon in Unreal engine

I’m creating a project modeling on runtime. This project based on the dynamicsdmcactor plugin Modeling tools editor mode, and with tutorial : The Interactive Tools Framework in UE4.26 (at Runtime!) — gradientspace. I’m saving data of mesh about:…
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Unreal Building for Quest 2 : rungraddle.bat error

The the screen shot of the error So i have been trying to build for the quest 2 and i cant seem to fix this error forever. I need help fixing this error or im goin to loose my mind
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How can i... listen an events from native DLL in UnrealScript

Grteetings. I've a question. Is this possible to listen events from native DLL in UnrealScript,when using Dllbind?
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Problems detecting camera poses in Unreal Engine 4.27

I need to be able to detect the poses of the cameras (65) that are in an Unreal scene. I am using Unreal Engine 4.27.2 and unrealcv 0.4.0 python library, I found a plugin called UnrealCV but it is for Unreal version 4.16 and when I run my code I get…
Stone
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