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I have been going through Rachel Cordone's Unreal Development Kit Game Programming with UnrealScript Beginner's Guide book and having an issue using the conTEXT text editor. As per instructed through the book I have followed all the steps to configure it but it won't compile once I press F9 - considering the last step to configure is to set the Enivronment Options/Execute Keys section. Here are the steps the book lays out (just that certain tab):

  • 7) Now we are going to set up the conText to compile code. On the Execute Keys tab, click on Add, then type .uc into the Extensions field that comes up.
  • 8) Once that's done four keys, F9 through F12, will show up in the User Exec Keys window. Let's click on F9 to make it convenient. Once clicked the option on the right become available.
  • 9) For the Execute line, click on the button to the right of the field and navigate to out UDK installation's Binaries\Win64 folder, and select UDK.exe. For Start In, copy the Execute line but leave out UDK.exe.
  • 10) In the Parameters field, type "make" without the quote marks. This tells UDK.exe that we want to compile code instead of opening the game.
  • 11) Change Save to All Files Before Execution.
  • 12) Check Capture Console Output and Scroll Console to the Last Line...

Then all I have to do is press F9 and it will compile - but it doesn't! It gives me:

No user command associated with extension '.uc'
Use 'Environment Options/Execute Keys' dialog to assign commands.

It seems it is not registering the changes no matter what I do (yes I clicked apply before saying okay but even still nothing). Any ideas?

Brian Tompsett - 汤莱恩
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Th1rt33nth
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1 Answers1

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The instructions may be out of date. You'll need to select your ".uc" entry, hit "Edit", and change it to just "uc".

Also, if you use UDK.com instead of UDK.exe the console output will go directly into Context instead of going to a separate popup.

Phillip
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