Questions tagged [htc-vive]

Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.

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How to integrate Unitymol with Unity3D project?

Firstly, thanks for bothering your time reading this problem. I recently want to develop a Unity3D project which serves for molecular visualization on HTC Vive with the help of SteamVR. I've found that Unitymol is a suitable solution to visualize…
alan yang
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SteamVR and drawing ray to mouse

I am trying to draw a raycast from my main camera (which is steamvr's "Camera (eye)") to my mouses point in space so I can select objects in my 3d environment. The problem is my raycast is not pointing to where my mouse is, and is probably 45+…
OT2O
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three.js equirectangular video shaking in vive headset

I render an equirectangular video on the three.js sphere and test the performance of Chromium WebVR on VIVE. I notice that the video vibrates and shakes when I look around in VIVE. That makes me feel dizzy. If I replace video to image, the…
Claire
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In VR development ,how can I make a handle shotting?

I want to make an example of shot, then I wrote this in the handle button event, using UnityEngine; using System.Collections; public class fire : MonoBehaviour { public GameObject bullet; SteamVR_TrackedObject trackedObj; void start() { …
project_01
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How to Troubleshoot Jitter in Unity - Vive VR

Update: Shadows! It looks like the biggest problem I had was with shadows. I had absolutely every mesh giving and receiving shadows. Turning off shadows seems to reduce my issues by 99%. Not sure what the remaining 1% is, but this is way better! So…
CodeMonkey
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Fallback Headset SDK being used in VRTK_SDKManager

I just reopened a VR project, for the HTC Vive, in Unity 5.5.0f3, after a 2 month hiatus, and upgraded VRTK and SteamVR to their latest. When I run my project, I'm getting console errors, telling me "Fallback Boundaries SDK is being used" and…
johnc
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OpenVR Unity Render Sprite in One Eye

Is there a way to render a sprite in just one eye, while it is invisible through the other eye? Any help would be appreciated. Thanks
Charles Truluck
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How can I set/remove element's parent on gripup/gripdown Vive controller events in A-Frame?

Using the Vive controllers, I want to be able to trigger-click-and-hold on an object in my A-Frame scene, and be able to then move and rotate that object in the space of the VR scene, by moving the controller in space. One way I can think of doing…
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Can I use HTC Vive to test my own developments?

My question is easy and short: I want to buy an HTC Vive to test my developments. I don't have a Development Kit. If I buy it, can I use it to test my own developments?
VansFannel
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Connecting Bike Controls to a Game Simulation

Am building a simple VR game. An infinite runner - the complexity is however to receive the inputs. There are three inputs: 1) Acceleration 2) Gear / Clutch 3) Break 4) Direction (left / right) I want to tie this up with my Yamaha Fazer Bike. So…
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How to use A-Frame framework to get the rotation data of the helmet

At present, with the support of the A-Frame framework, I can wear the helmet to watch the panoramic video content. I want to know how to obtain the data when the helmet chooses the direction through A-Frame framework.
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I need to test a VR Unity project with an HTC Vive Cosmos Elite - but we're developing for the Quest. Can I do something to differentiate the two?

I am in a university class which has us developing on Unity for VR. Students are given a Quest if they have none - and I myself have a Vive (base station tracking). As a result, I do not know how to develop for the quest, when all I have is a Vive…
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Unity Steam VR launches incorrect

I've programmed a virtual reality game for the HTC Vive in Unity. I used Steam VR. If I play the game on Unity, everything runs perfectly. It runs also perfectly if I build it. But if I copy my build to another computer, nothing's working. It looks…
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Cannot access play area from VRChaperone

I'm writing some C++ code using the openVR framework. I can successfully extract the positional data from the controllers but I need the width and depth of the play area so I can scale the positional data to my screen. I've tried…
Kat
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Unity musical instrument in VR for MIDI output

I want to create a xylophone in VR to create MIDI output. The MIDI output is needed so my team can use it later. If I understand correctly, MIDI contains information about the instrument in the channel and several other things like the note, pitch,…
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