Questions tagged [htc-vive]

Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.

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Vuforia with Vive Camera texture

I'd like to use Vuforia with HTC Vive camera texture. To use this, I added CameraRig that provided by SteamVR and an Script that brings its CameraTexture. Now, I can see forward through HTC Vive hdmount Camera and I applied Vuforia package. but,…
Kwang Won Choi
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How can HTC VIVE developers share same space and test using different Vive sets?

We have around 4 developers and we share a cubicle area. the base stations extend higher than the cubicle walls (for better tracking) but whenever 2 or more Vive stations are ON at the same time they interfere with each other and tracking gets…
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Unity game:HTC-Vive And mouse?

How do you make a unity3D game who support both HTC-Vive headset and mouse controller? I'm developing a small VR demo for an event with a team, for the controller HTC Vive (steam) the issue is, we have only one headset for eleven people. a solution…
sab
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Game Freezes While Switching Between VR and Normal (standalone) Mode

Hi guys I am making a game in which i have both first person mode and VR mode. Till now i am able to select VR mode correctly but after returning to the main menu my game just freezes i don't understand why ? I am using unity GUI for my menu and i…
Syed Anwar Fahim
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Unable to make a Build for HTC Vive project on Unity

I'm unable to make a build for my Vive project and Unity just freezes once I put it up for Build. I'm unable to make out what's wrong. These are the last logs that I can see but I don't find much help here as well. …
Pratham Sehgal
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algorithm to detect ¨standable¨ places in a mesh?

I'm making a VR application that involves a user dynamically loading 3d models. The user should be able to teleport to any place that resembles a floor, platform, or other kind of horizontal surface. For that, I need to find the coordinates where…
kace91
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SteamVR GameObject rigidbody released from grab with zero velocity

I have a trigger collider on my right Vive controller that detects when an "Enemy"-tagged gameobject is within grab range. To create a 'grab,' I add a FixedJoint component to the controller with the Enemy gameobject as the connectedBody. Upon…
AlleyOOP
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Htc Vive + leap motion as controller

I'm trying to implement a feature similar to HTC Vive's controller with the leap motion on my Unity project. I wanted to generate a laser pointer from the index finger and teleport the Vive's room on the position of the laser (as it's done with the…
rentsmdi
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Is there a way to have a looped scene to demo VR streaming performance on HTC VIVE?

I want to find the best setup to stream a VR experience over Wi-Fi. To be able to play with different connection settings, it would be great if I could run a VR game or demo all the time, rather than having to be there and move things around. This…
piede
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SteamVR Controller Rotation to float

I want to controll the steering of a motorcycle by tilting a SteamVR-Controller left or right. What I tried is: private SteamVR_Controller.Device controller; public Vector3 angle { get { return controller.transform.rot.eulerAngles.x; } } public…
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A-Frame: Is there an easy way to determine which Vive controller is being used if only one turned on?

I'm trying to find out if there is a way to determine which Vive controller is being used when there is only a single one. With OpenVR this information is available. I'm wondering if this is possible with A-Frame?
Scott
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Rotating an Object in Unity via SteamVR Controller Rotation, C#

Hello there wise people! currently, I'm designing a VR Motorcycle Game. Right now, the Steering is controlled by moving your Finger left or right across the Touchpad of the SteamVR Controller. steeringInput = Input.GetAxis ("Horizontal"); What I…
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Move an object after grabbing in orbital motion to Camera

I am trying to make a day night cycle in which Sun/Moon in front of the Camera and its grab able but only moves in orbit around the steam VR camera rig. I am able to make that object grab able using VRTK (its a toolkit for vive) but how can i move…
Syed Anwar Fahim
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Move Object Using Raycast

I am trying to move the y position of a UI element in it's local space by clicking and dragging with the SteamVR controller and a raycast. I am getting what appear to me to be unpredictable results. I am trying to get the position of the raycast at…
OT2O
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rotate kinematic cube with vive trigger, vrtk plugin

I know this question is kinda noob but I really need help with my project. I want to make a test application for VR using VIVE. I'm using Unity3D. I am able to grab a cube using VRTK and I change my grabbing control to grip_press. I only have one…