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Am building a simple VR game. An infinite runner - the complexity is however to receive the inputs. There are three inputs: 1) Acceleration 2) Gear / Clutch 3) Break 4) Direction (left / right)

I want to tie this up with my Yamaha Fazer Bike. So When I sit on my bike and with the Oculus / HTC Vive - I can go for a virtual ride and control the game as though am really driving the bike. So I need to connect the bike's hardware with my Oculus Game.

Is there any way to do so. Do we have any game controllers that can be purchased for this simulation ?

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When you build your VR game you are just inputs like any other normal non-VR game so the question isn't directly a VR question, but rather how to get the bike input into the game.

If you are using a Game Engine they have ways to map in input from controllers or other forms of input.

With a bike you would need a sensor to let the game know that you are moving and/or turning.

My best bet would to use a magnet on the wheel that same way pedometer on bikes work

For the rest you will need some sensor and program it to the movement... this can become a very huge hobby type project and you would really need quite the space to fully rig this bike in a stationary setting

FrickeFresh
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