Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.
Questions tagged [htc-vive]
155 questions
2
votes
1 answer
Zooming on gameObject not working properly
I have asked before how to get a "squeeze" zooming function with the HTC-Vive controllers. Now, I have implemented the functionality and it works pretty decently.
Only, I am facing one big issue. If I am pulling both triggers on the HTC Vive, the…

zerk
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Meta 2 with SteamVR; Cannot move around in Unity (nearly) frozen
I have a problem with the project I am working on in Unity and have been trying to solve the problem for days.
I am using the Meta 2 and the HTC Vive base station. I am continuing the work of a colleague. He was working on another computer. I am…

Kalex
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2
votes
1 answer
Moving objects between hands
Essentially, I'm trying to move an object between two "hands" that are currently fully functional. I can pick objects up and manipulate them both within the room space and rotationally.
However, the issue I'm having is transferring the object…

Batteredburrito
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2
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1 answer
Align HTC Vive Coordinate with OptiTrack System in Unity
I am working on aligning HTC Vive Controller (for example, right controller) with a rigid body marker which is tracked by Optitrack. Since the coordinate system of both systems are different how can I align these two systems? I am trying to move the…

learner1988
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2 answers
How to detect position of Vive base stations?
So I'm completely new to Unity and VR but for a project I need to detect the positions of the base stations.
I tried googling, but since I don't know all the lingo I don't really know where and what to look for.
All I can find is how to detect the…

sollniss
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For VR development, how do distance units in Unity3D translate to real world units?
Other questions like this one indicate that Unity tries to enforce a metric system, meaning that one unit should roughly equate to one meter. However, in VR specifically absolute size really does matter, because you may want things to be a certain…

Brent Allard
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votes
0 answers
Steer a motorcycle with SteamVR Controllers
For a VR Motorcycle Game (made with unity), I need a steering, that's controlled by the SteamVR Controllers Position.
I'm looking for one of two possibilities:
Move the controller forward = steer left; Move the controller backwards = steer…

Tobias Lorenz
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2
votes
1 answer
using unity physics with SteamVR
I want to make a plank game in VR with Unity. So when the player walk outside of the plank, he falls. Right now the only way to make it work is by using VRTK which is another physics system and it makes a lot of things complicated.
I've put a…

Lucas Doppelt
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votes
1 answer
Track only the HTC Controllers without the Headset itself
Im trying to track only the HTC Controllers without the Headset itself, I Don't want a VR View but i need to track the controllers. I tried disabling everything from the steamvr plugin and keeping only the controllers but that doesn't work, because…

Nanopili
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votes
2 answers
Sound playing as long as HTC Vive Controller touches Boxcollider [outdated]
DISCLAIMER : This question was for a school project that was not finished because of this bug. The project being over, proposition for future developers can be done but I can't validate any of the answers as I don't have access to the source code…

sh5164
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votes
1 answer
2 HTC Vive in a single Unity Scene
I have ordered a HTC Vive and waiting to get delivered, Until then i am doing some R&D around how to set it up, how to run Examples, How to Interact etc.... I have below doubts and i didnt get any documents on this either, here they are,
1. Can we…

Jithendra
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votes
3 answers
90 fps in Maya for HTC Vive
I'm developing a game in Maya/Stingray 2017 for HTC Vive VR HMD. As we all know Vive runs games at 90fps minimum (we need to use 90fps for getting a robust VR experience and not getting a nausea). But Maya doesn't have 90 fps preset. It supports…

Andy Jazz
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vote
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Why GetDeviceToAbsoluteTrackingPose(...) doesn't return the HMD position in OpenVR?
I'm trying to implement a basic OpenVR C++ app. This is my code:
#include
#include
#include
#include
int main()
{
vr::EVRInitError eError = vr::VRInitError_None;
vr::IVRSystem * pvr =…

pfp
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vote
1 answer
How to get the SteamVR Inputs using OpenXR in Unity?
I enabled in Unity the OpenXR VR mode.
Then I enabled the HTC Vive interaction profile and others
After that I can see the world and I can get the Hand positions of the HTC Vive controller,
but I can not get any input,
How can I get for example…

Led Machine
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vote
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Can you use the headset camera on the HTC Vive in Unity
I'm working in unity(2018) and building for the HTC Vive VR headset. I had an idea to use the small camera on the front of the headset to make an AR system, as in run the video from the headsets camera to the headset view to then be able to overlap…

Ares
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