I am in a university class which has us developing on Unity for VR. Students are given a Quest if they have none - and I myself have a Vive (base station tracking). As a result, I do not know how to develop for the quest, when all I have is a Vive for testing. We have group projects, so my contributions must work for the Quest when they load the build. I do not believe my partners want to use oculus link to run steamVR.
Is it possible to develop a way to differentiate between vive/quest on a user basis? Or will we need to develop different builds? My hope was to spawn the character with quest assests, or with steamVR assets if the hardware existed instead.
Since the Quest is android, I fear this may not be possible. What do you think? If I could emulate the quest with my Vive, that would also be acceptable. We do not need to offer Vive support - I simply need somthing for testing.