Questions tagged [xbox360]

The Xbox 360 is a video game console made by Microsoft and is the successor to the original Xbox. Development languages include C#, C and C++.

The Xbox 360 is the second video game console released by Microsoft, after 2001's . The Xbox 360 competes against the Nintendo and Sony . All three are called "next-generation" or "seventh generation" consoles. The Xbox 360 was officially revealed on MTV on May 12, 2005.

Development

Xbox 360 development is largely split into two distinct sections:

  1. XNA Development
    This involves using the XNA Framework to develop games/applications, and is done through AppHub. You can find the tools for development (XNA Game Studio) here. Anything developed using these tools must be written in C#.NET and can only be released onto the Xbox LIVE Marketplace as an 'Indie Game' (after passing the review process, of course). To debug your XNA app on the console itself, you need a membership. Another thing to note is that Xbox 360 apps can't access the Internet at all - all communication goes through Xbox LIVE or System Link.

  2. Professional Development
    This covers the development of complete Xbox 360 titles, and requires that you be part of the Xbox 360 Registered Developer Program. Once a development license is obtained (and the NDA is signed), Microsoft provides developers with access to the official Xbox 360 SDK and development hardware, which includes full Visual Studio integration and documentation for developing native Xbox 360 applications and libraries using C/C++. The development kit hardware comes in a few flavours and supports debugging from Visual Studio via ethernet, DVD emulation via USB, etc. For more information on the professional development program, see this information.

Referenced from this answer.

Resources:

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streaming protocols supported by XBOX

1) What kind of streaming protocols does XBOX 360 supports? 2) what kind of video formats can be play on XBOX 360? 3) Does H264 and rtsp supported by XBOX 360? I want to develop some app that will support the video streaming on XBOX 360 platform.
kitokid
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C# XNA Lag and framerate issues XBOX 360

I am a pretty good programmer and I am working on a minecraft like block building game for Xbox. I have about 10 thousands blocks in my game but when ever I run it on my xbox I have some really bad lag problems. One thing I did that kind of helped…
Grunt
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Simulate/Emulate Xbox Controller in C++ or C#

I have a cooperative PC game, but the second player need Xbox joystick to play. Well i don't have Xbox Controller i have some other 10 buck piece of shit joystick and the game don't recognize him. So i tried different programs to emulate any…
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Using XBOX360 pad (for Windows) in Windows Phone 7 Emulator

I want to use XBOX360 controller to emulate user input in my Windows Phone 7 game ( created in XNA 4). But I am unable to read pad state - property GamePadState.IsConnectedis set to false, although my pad is connected and efficient. I thought that…
zgorawski
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Pixel Shader performance on xbox

I've got a pixelshader (below) that i'm using with XNA. On my laptop (crappy graphics card) it runs a little jerky, but ok. I've just tried running it on the xbox and it's horrible! There's nothing to the game (it's just a fractal renderer) so it's…
George Duckett
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Is it possible to Enumerate possible containernames for a XNA storage container?

As the title says really. I want to enable sharing user generated content easily by allowing users to save levels in seperate containers, so that they can transfer them to USB -> another xbox, rather than transfering them all + config files…
George Duckett
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Xbox and ps3 API

I have been asked to create a site on which users can invite each other to play a game on a specific gaming console (X-Box or PS3 for example). If the players do meet online and play, the site needs to monitor which of them won - then distribute…
Harish
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I want to use a regular class library on XBox360!

why can't I use regular class libraries in XBox360 games? I have application logic which I want to keep independent from XNA and use in both WPF and XNA applications. Does anyone know good practice to share code between XBox/Phone7 applications and…
Max
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Pow function vs lookup texture in shader

I'm developing for the XBOX 360, and I use the pow() intrinsic in some lighting calculations. 6-8 years ago it used to be common to use a 1D lookup texture to approximate pow(). Does anyone still do that? Is it worth trying this for the 6 year old…
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What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related to D3DRS_VIEWPORTENABLE on the Xbox360 version not having an equivalent on WinXP D3D9. This article had an interesting…
Jim Buck
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XNA - scripting on XBOX?

I've incorporated IronPython into my XNA game on Windows, but, of course, that won't work on the compact framework since the DLR stuff isn't available. Are there any scripting object implementations available that will work with the compact…
3Dave
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SetProcessorAffinity giving me problems

Well I'm trying to deploy my first ever Xbox 360 XNA game which uses multithreading, and I'm trying to put a thread on another hardware thread using the Thread.CurrentThread.SetProcessorAffinity() function, like so: #if XBOX360 …
Ahmad
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Xbox Controller right stick, wrong output

apparently I'm not getting any answers to my question the unity Forum, so I'll try it here. I'm trying to get my xbox Controller to work correctly, the left stick and every Buttons works accordingly. But, the left stick doesn't. When not using the…
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How to display and control full-screen video in an XBOX game

I would like to create a game for XBox360 which is mostly full-screen HD videos. The player will be given choices during the game to determine which video is to be played. I need very fine-grained control over the video such as controlling playback…
vaughan
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Xbox360 / XNA homebrewing

It's possible to deploy XNA games to Xbox360 without AppHub/XNA Creators subscription ? It cost 99$ which isn't expensive, but I don't want (at this time) sell my game at marketplace. Thanks.
user439931