Questions tagged [xbox360]

The Xbox 360 is a video game console made by Microsoft and is the successor to the original Xbox. Development languages include C#, C and C++.

The Xbox 360 is the second video game console released by Microsoft, after 2001's . The Xbox 360 competes against the Nintendo and Sony . All three are called "next-generation" or "seventh generation" consoles. The Xbox 360 was officially revealed on MTV on May 12, 2005.

Development

Xbox 360 development is largely split into two distinct sections:

  1. XNA Development
    This involves using the XNA Framework to develop games/applications, and is done through AppHub. You can find the tools for development (XNA Game Studio) here. Anything developed using these tools must be written in C#.NET and can only be released onto the Xbox LIVE Marketplace as an 'Indie Game' (after passing the review process, of course). To debug your XNA app on the console itself, you need a membership. Another thing to note is that Xbox 360 apps can't access the Internet at all - all communication goes through Xbox LIVE or System Link.

  2. Professional Development
    This covers the development of complete Xbox 360 titles, and requires that you be part of the Xbox 360 Registered Developer Program. Once a development license is obtained (and the NDA is signed), Microsoft provides developers with access to the official Xbox 360 SDK and development hardware, which includes full Visual Studio integration and documentation for developing native Xbox 360 applications and libraries using C/C++. The development kit hardware comes in a few flavours and supports debugging from Visual Studio via ethernet, DVD emulation via USB, etc. For more information on the professional development program, see this information.

Referenced from this answer.

Resources:

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How can I buy the XBox 360 and PS3 SDKs?

Does anyone know how I can purchase the above SDKs? Calling the standard Sony / Microsoft Sales numbers does not seem to get me anyone who knows what I'm talking about.
Abdullah Jibaly
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XNA Platformer (2D) - Framerate/FPS fluctuations

I'm new to C Sharp, and writing a game w/ the XNA Framework. I've created a project that's a heavily modified version of the "Platformer" XNA starter kit. I'm seeing (seemingly) random fluctuations with the framerate. Sometimes it'll run at 60 FPS…
Scott
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Get a users Xbox Achievements list?

Is there a way to get a user's achievements list from Xbox without dealing with screen scraping etc.? How do sites like http://www.trueachievements.com do it? (they're definitely not screen scraping as they do not have my Live ID credentials...) I…
Eran Kampf
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Using the Xbox 360 Controller in a WPF application

I'm currently trying to use my Xbox 360 controller in my WPF application but all the tutorials online refer to using XNA in a game environment. I was just wondering if there is an easy to get my application to detect my Xbox 360 controller and any…
Petezah
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Opening XNA Xbox 360 assemblies in Reflector

I'd like to get a look at the differences between the Xbox 360 and Windows XNA assemblies. I know the 360 runs the .NET Compact Framework and I was under the impression that Reflector could read CF assemblies, but when I open them, all of the…
David Brown
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vibration api for xbox 360 controller

Is there any way to get the Vibration API to work with the xbox 360 controller? Or any other way to get it to rumble with javascript? It is for a firefox extension written in javascript and the Gamepad API works flawless, but I really need to make…
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Programming Games and Applications/OS

I am interested in programming for games. I am currently building an iphone game with Shiva using Lua as the scripting language. After that, I am not sure what I should do or what languages I should learn. My goal is to keep building games but I…
Austin908
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If Steam can map the guide button on the Xbox 360 controller why can't I

I want to map the Xbox Guide button on the Xbox 360 controller. I've been searching for a possible solution for some time now and from the looks of my google results it seems that the only way to do so is by using a custom driver. However, I tried…
Nobbe
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Is there a way to verify that code will work on the 360 while doing XNA dev?

I'm working on a casual game on XNA with the intention of deploying to the Xbox 360. I'm not going to have access to hardware for a few weeks and I'm on a tight deadline, so I'd like to test that a few things -- Boo and a few custom libraries --…
Serafina Brocious
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Emulate Xbox 360 controller with mobile

I'm developing an app for symbian phones to emulate an Xbox 360 controller. I have made all the necessary connections, and I'm using SendInput() to emulate the mouse, because, AFAIK SendInput can only emulate keyboard and mouse. And I'm thinking of…
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The primary reference XXX could not be resolved because it has an indirect dependency on the framework assembly

I have created a simple XNA Windows Class Library with XNA 4.0 called "NivekGameEngine". I have created a simple game for the Windows platform, and I can access all contents of my dll just fine. The problem comes when I try to make a copy of this…
gunr2171
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Protocol buffers on Game Consoles

Have anyone tried google protocol buffers on game consoles? I'm more interested in High End consoles such as PS3 or Xbox360 than handheld systems. Things I'm interested in hearing about are: Does it compile nicely out of the box or do you need to…
Laserallan
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debugging an Xbox 360 game?

What is the correct Visual Studio setup for developing/debugging an Xbox 360 game under Windows? I don't have an Xbox at hand all the time, so I have to be able to debug the game under Windows and on the Xbox.
Fabian
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How to get the keycodes from the controller in javascript?

I did buy a cheap controller (windows thinks it's a xbox 360 controller) and I want to get some javascript keypress events from the controller. I did try some keycode testers online like http://keycode.info/ but they didn't gave something back. My…
Dennis
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Manual control over when to redraw the screen

I'm trying to make a turn-based roguelike engine thing for XNA. I'm basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. How can I modify the basic XNA template thing to make the game not…
Adam Rezich
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