The Meta Quest is a VR headset made by Meta, previously called Oculus.
Questions tagged [oculusquest]
162 questions
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WebXR: how to migrate from Oculus Go to Quest?
I'm using Oculus Go controls (touchpad + trigger) in my WebXR molecular viewer (pure JavaScript + WebGL + WebXR) at https://www.ibiblio.org/e-notes/webxr/mini.htm. To migrate from Go to Quest I'd like to know, what corresponds to "selectend event"…

Evgeny Demidov
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Oculus Quest: Recording Video within the Oculus Quest
I'm working on a VR application (in Unity) for the Quest that one of its features is to be able to record yourself from a camera. I have tried some assets like VR capture (by RockVR), but they only work on certain platforms such as Windows or macOS.…

lior_s99
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Unity XR InputDevice Characteristics always None for Oculus Quest
I am using the latest XR Interactive Toolkit in 2019.3.
I have an XR Rig in my game with the left and right hand XR Controllers.
I have a script of my own that I am looking at the XR controller InputDevice characteristics member to try to determine…

user856232
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No permissions error on Oculus Quest from ADB on arch linux
I am currently trying to deploy an apk to my oculus quest over ADB on Arch Linux. After killing/starting the adb server on root and my user, it always prints this:
adb devices
List of devices attached
[device id] no permissions; see…

creikey
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Will a mixed-reality application and experience developed for Hololens 2 using Unity work on Oculus Quest as is?
To allow sales people to meet clients in the COVID19 era without travelling, busienss wants to create a virtual meeting room .
The clients will get Oculus Quest as Hololens is hard to procure right now where as business wants to use Hololens on…
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Oculus Quest - Unity application stay active
Hi2,
I am creating a VR Unity application for Oculus Quest.
And the application works perfectly fine.
Just a very simple and quick question;
How do I make the application stay active?
Because if I remove the headset, the Oculus Quest's display will…

Hikari
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Oculus Quest on Unity Editor 2019.3.0f6 not debug
i have running my Unity whit hand tracking application in my oculus Quest, but i need debug this un my Unity Editor.
I have Unity 2019.3.0f6 and the featured for this version have a connection vía oculus link, but i cant show the app in the editor.…
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Unity crashes on play setting up hand tracking (Oculus Quest)
When trying to set up hand tracking following the hand tracking-documentation unity just shuts down when pressing play without any crashlog/warning. Here are the steps that I have done up until the crash to reproduce my problem:
Creating completely…

Klutch
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Can't parent objects in unity for oculus quest grab script
preface: i am very new to c#, and this is an object grabbing script i have taken from a prefab and edited.
script goal: detect if a game object is in pickup distance. if it is, when the grip trigger is pressed, parent the object to the virtual hand.…

CG415
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Unity & Oculus Quest: Lightweight Render Pipeline (LWRP) distorts right eye
I am currently trying to get my project in Oculus Quest working using the Lightweight Render Pipeline. I am using VRTK4 and UnityXRCameraRig for my VR cam.
However, since I got the render pipeline the right eye is distorted (has a different…

PLAYCUBE
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How to build video manager with Unity Addressable Assets?
I am working on a project where users can watch 360 videos on the Oculus GO, the problem is the file is too big since the videos are higher quality. The best solution I found is Asset Bundles or Addressable Assets. I got the addressable assets to…

luiginicastro
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Empty Array of IMotionControllers for Unreal using Oculus Quest
The typical way of setting up a MotionController in Unreal Engine is through Blueprints, but I'm trying to identify different types of motion controllers for various VR setups and from there apply the orientation and position data. I have no…

karamazovbros
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Preparing a large 3D file (OBJ) in Unity for Oculus Quest
I have a large (700MB) .obj 3D file from a Faro Laser 3D scanner.
Meshlab tells me that it is 6 297 704 vertices and 12 395 899 faces. a bit too much for the Oculus Quest as it looks like. but if I reduce it to e.g. only 100 000 vertices all details…

PaintX
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Flickering in VR Oculus Quest?
There is a lot of flickering in Oculus Quest device, the flicker occurs on textures mainly, textures on models, UIs, etc. Is this due to the reason of using LWRP(Light Weight Render Pipeline)?
I have even tried to use anti aliasing and set it to 4x.…
user12285218
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HTTP request inside override GrabBegin not calling
I override GrabBegin function and try to make a Post request whenever user grab an object. But it looks like the Request was never called. No error or warning issue from the condole. I also tried to print to console by using Debug.Log("Grab Begin")…

tuyen le
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