Questions tagged [oculusquest]

The Meta Quest is a VR headset made by Meta, previously called Oculus.

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Oculus Developer Hub hangs on "Installing..." for everything under the Downloads category

Prior to today, everything was working fine and I was able to deploy from Unity to specifically an APK. I wasn't able to operate in "Play" mode so I tried updating the Oculus Platform SDK, which proceeded to hang in "Installing..." forever, leading…
user1854369
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Unity OpenXR 2021 Tracking Hand Controllers In Build But Not In Project Scene

This is my first time developing in VR and my target platform is the Oculus Quest. I have a basic scene with an action-based XR Origin prefab in it so I can test features in the project as I develop them. When I hit the play button, the head…
BTKdev
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Unity Oculus Quest 2 Integration package stuck at Application.Reload on every second play

I bought oculus quest 2 recently and using unity, i am trying to make games with it, but when i downloaded Oculus Integration, and walked through Getting started, i downloaded the package downloaded oculus developer hub (and created developer…
yağız ayer
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Gradle Build error when trying to build for Meta Quest 2

A minute ago, I made a new VR test project in Unreal Engine 4.27.2, on my M1 MacBook Pro because I wanted to make a VR game for the Oculus Meta Quest 2 so I thought the VR template would be good, so I chose that. I immediately went to build as soon…
WhatTheClown
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Unable to access input sources for inline WebXR session

I would like to access input sources - in particular, the Quest touch controllers - during an inline WebXR session (not entering immersive VR mode; I am not using three.js or A-Frame) on the Quest browser. I request and store the session with the…
Stemkoski
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Is it possible to render a OVRCameraRig Eye to a Texture2D in Oculus Quest 2 and Unity?

I am attempting to stream out the current in game view over a WebRTC connection. My goal is to capture what the user is seeing as RGB 24BPP byte array. I am currently able to stream an empty Texture2D. I would like to populate the empty texture with…
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This app includes the following 32-bit only (armeabi-v7a) libraries: Oculus Dev Hub Submission Fail

Trying to upload a .apk to the Oculus App Lab and my Upload Failed with this error: ERROR: Validation identified the following errors: This app includes the following 32-bit only (armeabi-v7a) libraries: libOVRLipSync.so, libmemalign16.so,…
CrippledTable
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Oculus Quest: how to detect recording / screenshot

Is there a way - either through the oculus SDK or the Android SDK, to detect when the user is recording, streaming or taking a screenshot via the built in features of the Oculus Quest 2? If so, how can this be queried or a callback be set?
matthias_buehlmann
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aframe add camera rotation by player

I test aframe in VR mode with oculust quest 2 and I can't get what I want for the player movement. Currently I am moving forward or backward and right or left but only with the right controller. I would like to be able to move with the left…
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a-frame : how to make the hands follow the camera?

I'm starting to learn aframe and want to use it with an Oculus Quest 2. I have the hands displayed and I'm trying to move around the VR world but when I move the hands don't move ... how to make the hands follow the camera? thanks This is my…
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Oculus Quest 2 Android Studio 'android.debug.keystore' not found error

I'm going through the documentations Oculus Quest 2 Native-MobileSDK-Getting Started-Android Studio Basics, and I'm stuck with the following Android Studio error: Execution failed for task…
CoolGuy
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Failing to cache achievements

I'm currently working on a game for Oculus Quest, using Unreal 4.26. Following this and this articles from Oculus Developer portal I've set up Oculus Online Subsystem in my project, and it successfully checks for App Entitlement at…
RigBone
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"GCP API keys hard-coded in the App's" warning on Oculus Store

We are using firebase plugin in Unity Project for the google sign in. We are working with VR and Non-VR projects. We don't use the google signin for VR but its in our project. We got warning in "GCP API keys hard-coded in the App's" while upload to…
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Shader white on Quest 2 when reflection intensity > 0

I'm having problem with a shader that becomes white with a few black spots in it when uploading it to Quest 2 but works fine in Unity. I tried minimizing unknown factors by exporting it to a new URP project containing only this crystal, its shaders…
Jonas
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Oculus SDK / Android NDK linking Error 1 - "Did you mean" same as used symbol

I am trying to link to some static libraries that I've cross compiled for ARM based on Android instructions. I am able to load some variables, but am struggling with one of them: ld: error: undefined symbol: ACE_Time_Value::ACE_Time_Value(long,…
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