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I am currently trying to get my project in Oculus Quest working using the Lightweight Render Pipeline. I am using VRTK4 and UnityXRCameraRig for my VR cam.

However, since I got the render pipeline the right eye is distorted (has a different setting), and I cannot change it's setting. Here are the settings:

LWRP:

enter image description here

HeadAnchor (UnityXRCameraRig):

enter image description here

Virtual Reality Settings:

enter image description here

Any idea how to work around this issue using the UnityXRCameraRig prefab?

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1 Answers1

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Solved it by upgrading to the newest version of Unity (2019.3.2f1)

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