The Meta Quest is a VR headset made by Meta, previously called Oculus.
Questions tagged [oculusquest]
162 questions
2
votes
2 answers
Hand tracking support for Oculus Quest 2 in Unity
I am able to build and run my app for Oculus Quest 2 using Unity 2020.2. However, I'm trying to get the hand interaction to work. In the HandInteractionTrainScene from the Oculus Integration package, I tell me I need to enable hand tracking.
I've…

cmhedlund
- 21
- 1
2
votes
1 answer
Detect Oculus Quest 1 & 2 Headsets in Unity
I'm looking for a way to detect the name of the headset being used in my VR app. I need to distinguish between the Quest 1 & 2 in order to implement the different controller mappings. Methods like XRDevice.model or OVRPlugin.productName don't…

unitydeveloper123
- 23
- 7
2
votes
2 answers
Unity Oculus Quest game stutters/lags when head is moved from side to side
Firstly, I've built for the Quest and checked the Unity profiler - everything seems good.
The weird thing is, when I move my head from side to side I don't see any framerate drops in the profiler but I see a noticeable stutter/lag in the headset.…

spobin
- 79
- 1
- 11
2
votes
2 answers
Oculus Quest - Real World Alignment
I created a 1:1 replica of my Room in 3D and unity. Now I want to align this virtual room with my real room via VR.
So the Table, that I see in VR matches exactly the real one.
But since I'm using the Oculus Quest, it is recalculating its Position…

foliran
- 75
- 6
2
votes
1 answer
Enabling Oculus Quest's Hand Tracking in Unity XR Interaction Toolkit?
XRCameraRig is supposed to replace OVRCameraRig but OVRCameraRig is the only place where you can set hand tracking support ("Hands only" or "Controllers and hands"). That option is not available on XRRig so including hands makes the app to be…

Jorge J González
- 371
- 1
- 3
- 11
2
votes
3 answers
Teleport not working on Quest after upgrading Oculus Unity Integration to v12
My current stack:
Headset: Oculus Quest
Unity: v2019.2.19f1
Oculus Integration: v12
OS: MacOs Catilina
I have followed a basic tutorial about teleporting and it was working well: I was able to use the left thumbstick to define the new target &…

Claus
- 5,662
- 10
- 77
- 118
2
votes
1 answer
How can I disable orientation with Oculus Locomotion Controller?
I am new to Unity and VR. I am working on a VR app using the Oculus Quest. I have set up a teleportation system based on the following tutorial video by Valem: https://www.youtube.com/watch?v=r1kF0PhwQ8E - but find that when I turn my head or use…

Stephen Banbury
- 43
- 5
2
votes
1 answer
Problem using PUN2 for a VR multiplayer experience in Unity 3D
I'm trying to create a simple VR demo where two users can connect to a room a manipulate objects on a table. I'm currently following this tutorial.
I have followed it step-by-step:
Duplicated LocalAvatar and RemoteAvatar prefabs and moved them…

Claus
- 5,662
- 10
- 77
- 118
1
vote
1 answer
Simple way to create ability to grab objects without using third party components
while superhands and other components exist, I'd like to build a simple component that allows me to grab objects. Many of these components do a bunch of other things and/or depend on yet other components.
When I add superhands, other parts of my…

Mainguy
- 1,650
- 13
- 11
1
vote
0 answers
How to set a meta quest 2 app icon using Unity
I am trying to set up a meta quest 2 app icon for my app. I am using meta for business to push the app to the headset. It does show up as an app, however it only has the name of the app on the icon, not the actual icon I want to use.
I have tried to…

Sean Martin
- 11
- 1
1
vote
0 answers
UnsatisfiedLinkError when launching Android app build in Unreal
I am creating an Android VR app through a custom build of the Oculus Branch, that runs in Oculus Quest 2 and I need to use firebase. But When I launch the app I get this error
Fatal Exception: java.lang.UnsatisfiedLinkError: No implementation found…

Ioannis
- 41
- 6
1
vote
2 answers
Ar foundation + Oculus quest2 Is it available in Unity?
I want to use the Oculus quest2, not a mobile phone, and use the AR foundation package in Unity.
Is this possible?
I attached AR foundatiom scripts to OVRcameraRig and only passthrough works. I want to use image tracking function.

kOoooooOOOO
- 11
- 1
1
vote
0 answers
Unreal Engine - ERROR: Missing precompiled manifest for 'SteamShared'
I'm trying to build my project to launch it into my Oculus (Meta) Quest 2, the exact build that I'm choosing is Android (ASTC). But when I try to build, I get the following error
UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled…

Elias Marrero
- 187
- 2
- 15
1
vote
0 answers
Can I connecting a Bluetooth device to Quest 2?
I would like to connect a Bluetooth device (not headphone or keyboard ) to my quest 2. Currently my app running on Unity engine.
Does Quest 2 support this kind of scenario?
Is there any documentation available how can I do that as a developer?
Is…

Aviram Fireberger
- 3,910
- 5
- 50
- 69
1
vote
0 answers
Unity XR Interaction Toolkit multiple cameras shows mirrored pixelated mess
New to unity so hoping this is a dumb / quick fix.
I'm using XR Interaction Toolkit's XR Origin camera (device-based if it matters) and want to add a second camera to overlay my UI elements so the canvases appear on top of walls / elements instead…

user47143
- 65
- 2
- 9