Questions tagged [oculusquest]

The Meta Quest is a VR headset made by Meta, previously called Oculus.

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Unable to add interactions to oculus handtracking in Unity

I'm using the oculus integration package to implement hand tracking and have added the OVRCameraRig. Under the LeftHandAnchor I have added OVRCustomHandPrefab_L and similarly done the right hand. I have also enabled physics so the hands work and I…
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oculus quest 2 screen record using adb shell command

I'm trying to record the oculus quest 2's screen using adb commands(adb shell screenrecord). I expected a recorded video shows a wide screen video. However, the recorded video shows 2 square screens. Actually in the other VR device, pico Neo 2, the…
LYG
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Developing oculus application in Unity using mrtk,no display when streaming debugging

I am creating a VR application for Oculus Quest using Unity3D.And I am trying to speed up the process using MRTK,but when streaming debugging in Unity Editor,there is no diaplay.But when I build a package whether a PC package or an apk,it runs…
陆赛丹
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My UI Canvas doesn't show up when I export .apk for Ouclus Quest

I have an app, it downloads an Asset Bundle (A video basically) which is played as a 360 video in VR on Oculus Quest. The flow is as follows: Video Dashboard, user clicks on Download button to begin the download. Downloading UI element is…
iowaqas
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Oculus Quest 2 - Android Device is not responding on Unity on Macbook Pro - Make sure USB debugging has been enabled

I build my first VR app using unity. I am getting the following error when trying to build and run on a connected Oculus Quest 2 device! Android device is not responding! Make sure USB debugging has been enabled and that the device has authorized…
Lahar Shah
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multiviewGeometryShader feature does not seems to be supported on the oculus 2, what alternatives?

So I wanted to modify the VrCuvbeWorld_Vulkan sample provided on the facebook website: https://developer.oculus.com/documentation/native/android/mobile-vrapi/ to add a geometry shader for the Oculus Quest 2. However when I tried to enable the…
LauVB
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Unity: Creating a UI for Oculus, how to make a laser pointer and a trigger press activate a button?

I have tried Oculus' UI guide and videos on YT, but nothing has worked. I've used UI Helpers from Oculus' Integration package. It works when I'm in Play mode in the editor, but once I build it, there is no trigger detection and only detects the…
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SetActive(True) not working after build but okay in the unity editor

I can't solve this problem where i want to hide and unhide a gameobject(UI) when i move using a VR controller. It came out fine in the editor but after build for the oculus quest(android), it stays inactive. anyone can help me? i put a list of UI…
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How to grab and rotate an object on fixed position on unity c#

I am trying to make a game in Unity that when the player (with oculus quest controller) grab the object he can rotate it without moving the object ,on a fixed position. I am having problem with transforming the local position of the controllers to…
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SIGSEGV when calling vrapi_SubmitFrame2()

I'm porting a game to Quest and so part of my work is to interface the engine's Vulkan renderer w/ the Oculus Mobile SDK. I believe I'm setting up the SDK correctly (I'm following the examples and the guidelines from Oculus' docs) but still I'm…
Pedro Boechat
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Launch android app on Oculus with VR mode

I'm new to Oculus Development. I'm trying to run an app inside Oculus Quest 2. Right now the app runs in floating window inside Oculus. I want to run the app in VR mode. Can anyone please guide?
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Maximum number (256) of shader global keywords exceeded, keyword Unity

When I try to compile my Unity project, and run it on the Oculus Quest, I get a list of errors: Maximum number (256) of shader global keywords exceeded, keyword _METALLICSMOOTHNESSRANDOMOFFSET_ON will be ignored. Maximum number (256) of shader…
Led Machine
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Setting KeyCodes Equal to OVRInput Buttons?

I'm relatively new to C# and I was wondering if there was any way I could do something simple that would make my keycode (spacebar, it activates the lightsaber I have) equal to the grip trigger (the Axis1D.PrimaryIndexTrigger). What I was trying to…
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SceneManager.LoadScene works fine when testing in Unity, but not when deploying to the Oculus Quest

I'm trying to change to a different scene. To test it I've just added a change scene script to an empty object that will trigger the moment the scene is loaded. Here is the script: using System.Collections; using System.Collections.Generic; using…
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Something like #if #endif for AndroidManifest.xml

I develop 3D engine (c++ in visual studio) for windows/android/android oculus. On Android, I use AndroidManifest.xml, where I need VR_ONLY for oculus,…