There is a lot of flickering in Oculus Quest device, the flicker occurs on textures mainly, textures on models, UIs, etc. Is this due to the reason of using LWRP(Light Weight Render Pipeline)? I have even tried to use anti aliasing and set it to 4x. But does not make any difference. Even tried the following:
void Start()
{
OVRManager.display.displayFrequency = 72.0f;
XRSettings.eyeTextureResolutionScale = 1.4f;
}