I know this question is kinda noob but I really need help with my project. I want to make a test application for VR using VIVE. I'm using Unity3D. I am able to grab a cube using VRTK and I change my grabbing control to grip_press. I only have one VIVE controller currently.
Questions:
- I want to make player/user to grab the object and place it on a table. After user has placed the object;
[Option 1]:
the grab script will be disable and rotate script will be enable allowing user to press trigger and move left/right to rotate the object like OnMouseDrag example: https://www.youtube.com/watch?v=S3pjBQObC90
[Option 2]:
user grab object by trigger press and rotate cube by grip button. How to achieve this if I only one a particular object to be use by grip while other usable objects by trigger_press?
[Option 3]:
grab script will be disable and when the VIVE controller touches the object user can just move left/right to rotate the object.
Which options would be easy to execute?
- I would like to know whether it is possible to teleport and use the pointer to rotate the cube. In VRTK tutorial it shows you can teleport and grab object, but i want to rotate the cube like in whirlygig, 019_Controller_InteractingWithPointer while able to teleport.
Thank you.