Questions tagged [htc-vive]

Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.

155 questions
0
votes
0 answers

Can I use OpenCV to analyze a video for how long a face is in the centre of the screen?

This is a frame from a video taken using the HTC Vive (it's from the user's perspective of a game I developed in Unity) I've overlaid those boxes in paint. I'm trying to determine which character the person is looking at (assuming the white box is…
johnny117
  • 73
  • 1
  • 8
0
votes
1 answer

Position of controller not updated after camera moving with teleport-controls in A-Frame

I use teleport-controls in A-Frame. After moving of the camera with teleport-controls is the model of Vive controller moved. But the attribute "position" of controller element is not updated. If I build a box at the position of controller after the…
L3 Zhang
  • 95
  • 1
  • 13
0
votes
1 answer

teleport-controls doesn't work under Aframe 0.8.2 in VR mode

There is problem by using the teleport-controls under aframe 0.8.2. In VR mode with Vive there is only the curve shown after touching the trackpad of Vive controller. But the position of camera is not moved. In flat mode, the curve is shown and the…
L3 Zhang
  • 95
  • 1
  • 13
0
votes
0 answers

Unreal Engine 4.20.1 VR Preview Greyed Out

As title says, the VR Preview option from the play menu is greyed out. I am using the Vive Pro and SteamVR. Things I have checked: Vive Pro devices' firmware are all updated. I am using SteamVR beta and it is updated. I made sure the Vive Pro were…
jli_lc
  • 1
  • 2
0
votes
1 answer

In A-Frame Vive controller model not shown

I write a A-Frame 0.8.2 project. The Vive controller can be added in scene and the interaction events work well. But the model of Vive controller is not shown. The red line is the laser of Vive controller. I tried to add model with a extra entity,…
L3 Zhang
  • 95
  • 1
  • 13
0
votes
1 answer

HTC Vive / Oculus Rift with MacBook

Could someone please help me understand if HTC Vive works with MacOS? I have a macbook and am learning VR. I need to purchase one of the devices - either HTC Vive or Oculus Rift. Although the websites for both Oculus and Vive have mentioned that…
Kavita Kanwar
  • 285
  • 3
  • 12
0
votes
1 answer

How to get Proper Resolution for VR Headset?

I'm creating a WebVR application using three.js. Currently I'm trying to set the resolution of the window to the resolution of the hmd in order to get a clearer picture. I've been trying to get this information using VREyeParameters…
0
votes
1 answer

Aframe not working with Vive and Firefox on Windows 10

I can't get to work my code or even the examples provided on http://aframe.io/examples/ on HTC Vive and Firefox 59.0.2 (Windows 10 on a MSI laptop computer with GTX 1060, Geforce drivers 3.13.1.30). Tried also with Firefox Nightly. The scene loads…
piede
  • 39
  • 4
0
votes
0 answers

Unity Network HTC Vive and Oculus

I want to sync the position of Vive and Oculus 3d models with the Vive/Oculus Controllers position. In the end I want to see the Vive controllers from Oculus and Oculus controllers from Vive. What i did until now: If Vive is the server: From Oculus…
Adrian Tocu
  • 189
  • 1
  • 12
0
votes
1 answer

replace WASD keys navigation with VR tracked controllers a-frame

I've developed an a-frame scene in a different location to where I will be able to use a headset (either oculus or HTC). Is the tracked controller functionality built into aframe 0.7.0? Is there code I need to add to detect these controllers and…
Miles
  • 3
  • 4
0
votes
1 answer

Game mesh goes crazy

I have experienced a strange issue where my gameobject meshes go crazy upon picking them up. It's only for specific meshes for which some of them only do it randomly. By crazy I mean they resize in a certain axis. I am using the HTC Vive, SteamVR,…
Tishbyte
  • 40
  • 8
0
votes
1 answer

Unity overlay objects on top of device camera (AR)

I am working with the Vive and a mobile tablet. The tablet has a tracker attached and then there is another tracker in the room. On the tablet I output the devices camera on the screen and adjust the position and rotation according the devices…
sollniss
  • 1,895
  • 2
  • 19
  • 36
0
votes
1 answer

SteamVR SDK: HMD Camera Location is out of chaperone bounds, but the controllers aren't

Nothing's worse than setting up an SDK exactly the way the developers ask you to and having it not work... I'm posting this question to share an issue I found setting up a bare bones VR scene in Unity 2017.1.1 The Scene's contents: CameraRig,…
Brent Allard
  • 386
  • 5
  • 20
0
votes
1 answer

Vuforia with Video

I'd like to use Vive front camera for traking. but I'd don't know how to apply vive texture to ARcontroller in Vuforia. So, I though that if there is a method to match video texture to ARcontroller, Vive texture could be matched also. I use Unity…
Kwang Won Choi
  • 59
  • 2
  • 2
  • 8
0
votes
1 answer

Post Processing Stack Ambient Occlusion stops working on runtime with Unity, VRTK, and SteamVR on the HTC Vive

When adding ambient occlusion from the Post Processing Stack asset onto the SteamVR camera, it works fine until I hit the play button (SteamVR is enabled for this as the VRTK manager automatically disables it). After that it disappears. I noticed…
Tishbyte
  • 40
  • 8