Questions tagged [vuforia]

An Augmented Reality Software Development Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications.

Qualcomm's Vuforia is an Augmented Reality Software Development Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications. It uses Computer Vision technology to recognize and track planar images (Image Targets) and simple 3D objects, such as boxes, in real-time as well as complex objects using the new Vuforia Object Scanner (The Vuforia Object Scanner is supported on the Samsung Galaxy S5 and Google Nexus 5 for Android version 4.2 and above. Note that the app may not produce the best results on other Android devices). This image registration capability enables developers to position and orient virtual objects, such as 3D models and other media, in relation to real world images when these are viewed through the camera of a mobile device. The virtual object then tracks the position and orientation of the image in real-time so that the viewer’s perspective on the object corresponds with their perspective on the Image Target, so that it appears that the virtual object is a part of the real world scene.

The Vuforia SDK supports a variety of 2D and 3D target types including ‘markerless’ Image Targets, 3D Multi-Target configurations, and a form of addressable Fiduciary Marker known as a Frame Marker. Additional features of the SDK include localized Occlusion Detection using ‘Virtual Buttons’, runtime image target selection, and the ability to create and reconfigure target sets programmatically at runtime.

Vuforia 7 -> its features:

->Vuforia Model Targets recognize objects by shape, in contrast to existing methods that rely on detailed visual designs typically found on print media, product packaging and many consumer goods. Model Targets are perfect for attaching digital content to industrial equipment, automobiles or home appliances.

->Vuforia Ground Plane enables digital content to be placed on the ground, floor, or tabletop, providing an ideal solution for you to build visualization apps, ranging from in-home furniture shopping to AR design reviews. Ground Plane will support a wide range of devices starting with ARKit enabled iOS devices – and extending to the broadest range of popular Android and iOS devices.

->Vuforia Fusion, is a new capability designed to solve the problem of fragmentation in AR enabling technologies such as cameras, sensors, chipsets, and software frameworks like ARKit. With Vuforia Fusion, your application will automatically provide the best experience possible with no extra work required on your end.

Vuforia provides Application Programming Interfaces (API) in C++, Java, C#, Objective-C, and the .Net languages through an extension to the Unity game engine. In this way, the SDK supports both native development for iOS and Android while also enabling the development of AR applications in Unity that are easily portable to both platforms. And also supports Wikitude. AR applications developed using Vuforia are therefore compatible with a broad range of mobile devices including the iPhone, iPad, and Android phones and tablets running Android OS version 2.2 or greater and an ARMv6 or 7 processor with FPU (Floating Point Unit) processing capabilities.

Vuforia also supports AR Smart glasses like Microsoft Hololens, Vuzix, Movario etc. for the developing apps of Augmented Reality. Vuforia has its own app store https://www.vuforia.com/apps.html

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Building Player Baking Runtime Android Forever Loading

I've been building an Android app on Unity with 3 scenes. The first 2 scenes work perfectly but the last scene was giving me trouble. The game kept crashing on that scene So while checking out the Unity Forums, they suggested that I copy paste all…
Augmented Jacob
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Are there any limitations in Vuforia compared to ARCore and ARKit?

I am a beginner in the field of augmented reality, working on applications that create plans of buildings (floor plan, room plan, etc with accurate measurements) using a smartphone. So I am researching about the best AR SDK which can be used for…
Kitwradr
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Unity Camera Patch

I've been struggling to get the camera patch sample to work in unity. I finally succeeded to make it work in the editor but for the life of me can't make it work on my samsung galaxy s3(android). The only difference I can see is cameraTextureRatio …
Abhay Shankar
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Issues in AR App built in Unity using Vuforia SDK

I have created a small application in Unity using Vuforia SDK. It recognizes an image and projects a 3D model on the top of it. I am able to run the app in Unity Editor but getting an issue when I try to create an iOS project and run the app on…
Kavita Kanwar
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How should I translate an OpenGLES modelView to a CATransform3D?

My goal is to overlay a standard UIKit view (for the moment, I'm just creating a UILabel but eventually I'll have custom content) over a detected shape using image tracking and the Vuforia AR SDK. I have something that works, but with a "fudge" term…
user23743
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Is it possible to track objects in ARKit like in Vuforia?

I couldn't find any information if Apple's ARKit supports 3D object tracking (or even image tracking) like Vuforia does. I don't want to place a 3D model just anywhere in the world. Instead I want to detect a specific 3D object and place AR objects…
Superwayne
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Using Android Studio with Vuforia

Here is how I run a Vuforia Sample on Android Studio on Window 8 Download, extract sample, remove files .project and project.properties On Android Studio : Import project, next, next ... Download & install android NDK…
dam1
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Unknown type name 'namespace' in Xcode 4.2

I am compiling QCAR SDK, but it prompts an error after I added more frameworks to the project. // Matrices.h // #ifndef _QCAR_MATRIX_H_ #define _QCAR_MATRIX_H_ namespace QCAR { /// Matrix with 3 rows and 4 columns of float items struct Matrix34F…
Raptor
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Add a Unity/Vuforia Scene Into a React Native App [Android]

I would like to know if it is possible to correctly add a Unity/Vuforia Scene into a React Native app for Android devices and, consequently, being able to share data between React Native and Unity/Vuforia, and vice-versa (some kind of "bridge"). For…
Julia
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How to make clicks on part of model in Vuforia (without Unity)?

I want to make clickable cell of the palette in Vuforia (without Unity) by tap on screen: I found Dominoes example with similar functionality and do that: create one plate object and multiply cells objects call isTapOnSetColor function with…
skywind
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Unity3D: How to determine the corners of a gameobject in order to position other gameobjects according to it?

My question is about if there is a way to know the coordinates of the corners of a gameobject. What I have is three Vuforia AR targets and a gameobject, a cube in this case. What I need to achieve, is so that when I move the targets around, the…
mtalka
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Getting an Unauthorized error(401) from vuforia server

I am trying to implement vuforia api in C# code. I am getting an error from the server. C# Code: ASCIIEncoding Encoding = new ASCIIEncoding(); MD5 md5 = MD5.Create(); string requestPath = "/targets"; string serviceURI = "https://vws.vuforia.com"+…
chozha rajan
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Video capture on AR (Vuforia) with unity in Android platform

I'm trying to added a video capture function to an AR app. Basically recording what's happening on the screen, and save it as video (allowing user to share it). The AR APP is written with the Vuforia-Unity SDK. We have sucessfully achieve this on…
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Dead Code Stripping causing Compile errors

We were using widevine DRM player in our project. While integrating we had to make "Dead Code Stripping" to NO. It was working fine. Now we had to add other classes and .a files(Unity Vuforia files) in the project. For it we had to revert "Dead…
Bharath Reddy
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Unity Zxing QR code scanner integration

I need to integrate Zxing with vuforia to make a QR code scanning app in Unity? I have no idea how to integrate Zxing with Vuforia in unity.Can someone guide me how to do this?I have Zxing .dll files and Vuforia unity package.Thanks in Advance.
Hussey123
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