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When adding ambient occlusion from the Post Processing Stack asset onto the SteamVR camera, it works fine until I hit the play button (SteamVR is enabled for this as the VRTK manager automatically disables it). After that it disappears. I noticed that if I move the post processing behavior script in the component hierarchy during runtime, the ambient occlusion works. Any assistance is appreciated.

Tishbyte
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  • I found that this is true for all of the post processing stack effects, not just the ambient occlusion. – Tishbyte Oct 25 '17 at 22:49

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I found that adding the Post Processing Behavior script to the CameraRig gameobject fixes the issue. Not sure why though.

Edit: This also makes the controllers not visible. Not a valid solution.

Edit I found that adding a camera with the Post Processing Stack script as a child of cameraRig gameobject fixes the issue. It seems that something in the eye gameobject is causing the incompatibility.

Tishbyte
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