Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.
Questions tagged [htc-vive]
155 questions
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Unity Input Action Binding for HTC Vive Flow Mobile phone Controller
I am trying to develop a VR application for the HTC VIVE Flow device, and currently, I'm in the stage of trying to identify inputs from the mobile controller (Mobile phone Trigger/Menu/Select) to unity. I'm using Unity Input System and non-of the…

Hansi
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Physical space coordinate directions when using null driver (no HMD attached) vs. with HMD
Building custom setup that works with only Vive trackers. When I use HMD the directions in physical space maps to vr space meaning if I move the tracker forward in physical space it goes forward in vr.
When I swap out the HMD and use null driver in…

Yogi
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Unity XR Detect VR controller touch on a GameObject Unity VR
How can I detect the VR controller touch on a specific game object in unity XR using HTC vive controller? I am using the XR interaction toolkit.
I tried to use XR Grab Interactable But it doesn't provide ontouch enter or exit event.

Muhammad Faizan Khan
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Creating an Inventory in Unity 3D - adapting from Oculus to HTC
I am trying to make a simple inventory in Unity 3D for virtual environment. I am using StemVR plugin, because I have HTC Vive. I was following this tutorial, made for Oculus (https://www.youtube.com/watch?v=gAz_SeDUQBk&t=310s) and now I have to…

fdafs
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Can't change the default bindings for Vive tracker
I want to use a Vive tracker in my project with unreal engine.
I am following this documentation https://docs.unrealengine.com/5.0/en-US/set-up-the-steamvr-input-system-in-unreal-engine/ but my problem is that when I try to edit the default binding…

Meysam
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Remove Wave XR permissions from AndroidManifest in Unity
I am building onto both Vive and Oculus platforms in my Unity project. I need the VIVE Wave XR plugin in my packages to build to Vive. However, this means when I build to Oculus, I have Vive permissions in the AndroidManifest within my APK so I am…

Ewan
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Using HTC Vive Comos with OpenXR
I followed the documentation but I don’t succeed to bind my HTC Vive Cosmos Controller with my application. The compilation return an error with the code below :
CHECK_XRCMD(xrSuggestInteractionProfileBindings(m_instance, &suggestedBindings));
In…

Lilian Sananikone
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Original HTC Vive inputs not working with Unit's OpenXR
I created a game that uses Unity's OpenXR. I am trying to make the game compatible with both Oculus and HTC Vive.
In the code below, I am just trying to detect when the user presses their right primary button. This works just fine on Oculus, but…

Drew Parmelee
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Do SteamVR headsets, like the HTC Vive, not work with A-Frame and WebVR or WebXR anymore?
I have been struggling for a while to get my A-Frame scenes to display in my VR headset through SteamVR. Simply put, my goal is to find a way to get A-Frame projects to properly display on my headset, but instead my headset receives no feed from the…

Connor Kasarda
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Unity: SteamVR TeleportArc not colliding correct in Build
i am using Unity 2019.4.9f1 with SteamVR. The Teleporting-System works as expected in Playmode. When I build, there are some strange collision-glitches with the TeleportArc. The point at the end does not collide correct with mesh. The colliders seem…

audeen
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How does the communucation between VR Games , SteamVR and HTC Vive work?
I am new at networking so i have a lot of questions also i have a dream about making an open-source and more affordable VR headset and software using rasberry pi so nowadays i am curious about how does popular systems like SteamVR and HTC Vive work…

Hulusi Bumin Yalçın
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Is it possible to use HTC Vive Focus controllers while Vive Focus Plus controllers are still not added in A-FRAME?
I am working on a project with A-FRAME and a Vive Focus Plus headset and since the Vive Focus Plus are still not included in A-FRAME I was thinking of using some other HTC controller instead.
When I used the laser-controls component a vive focus…

jProj
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Remote action in Unity3D using VIVE controller (VR)
Anyone knows how to post a controller trigger-press from a VIVE controller in one PC to another PC using Unity remote action or something else?
The multiplayer game is fine and users can see each other but I need to send the action from one…

Ashkan
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Having trouble aligning 2D Lidar pointcloud to match the coordinate system of HTC Vive Controller
I have strapped on an RPLidar A1 to an HTC Vive Controller and have written a python script that converts the lidar's pointcloud to XY coordinates and then transforms these points to match the rotation and movement of the Vive controller. The end…

meh301
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Trying to Raycast From HTC Vive Controller in Unity
I want to be able to point at an object and for it to know what the object is and then destroy it on click (I have research participants that need to point at fish swimming and then when they click it goes away and they get a point. I just don't…

Luke
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