Questions tagged [htc-vive]

Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.

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using vtk with openVR

I'm trying to use VTK 7.1.1 with OpenVR on HTC Vive device. I have configured VTK using CMake 3.3.0 and built its solution using Visual Studio 2012. But when I tried to generate the solution for the example file in VTK-7.1.1/Rendering/OpenVR through…
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SteamVR External Camera, Screen Position out of view frustum

I am currently working on SteamVR External Camera for the third controller, supporting Mixed Reality in my project for HTC Vive. But I have a trouble with the Quadratic view, it shows only the HMD: When I select the camera in the child of third…
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Walking with HTC controllers attached to the feet on Unity 5

I would like to attached htc vive controller to the feet of a person so that it's walk is perfectly render in Unity. Do you guys know any existing scripts or have any clue where I should be looking to achieve that ? Thanks a lot. Lucas
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How can I implement haptic feedback for the HTC Vive (SteamVR) similar to Valve's in The Lab?

I'm building a game for the HTC Vive, in Unity using the VRTK plugin as the basis for the VR interactions. I know that VRTK provides a way to send short pulses (vibration) to the controllers, but I'm looking for a way to implement much more precise…
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Are the models of the vive-controls embedded for offline use?

The model of the vive wand is an obj with an mtl. Where does a-frame get this model from? Is it loaded via internet or is the model included within the framework? I have to know if my PC needs an internet connection to play a game with vive…
jellix
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Trees visually "rotate" with VR headset movement (Unity)

It's difficult for me to provide a video since the scene view and game view don't show what I'm talking about, this is just on the headset's display. My terrain trees rotate visually. When I say visually, it just looks like the perspective is being…
Dan
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Capturing usage of the HTC Vive system button

The system button isn't re-mappable, but is it possible to identify when the user pressed this it, either via the Steam SDK or VRTK Controller Actions? I can see that VRTK at least knows about it? public virtual void InitaliseHighlighters() …
ManxJason
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How to submit textures to the HTC Vive?

I've been trying to submit a texture to the HTC Vive using the compositor. I keep getting 105 errors which is "TextureUsesUnsupportedFormat". The Texture is a bmp image 24 bit Depth. I've looked at the hellovr sample and still a bit confused. I also…
Zach
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Unity3d HTC Vive Radial Menu - Weird Glitching

So i wrote this radial Menu controlled by the trackpad on the left-hand wand. It determine which button to magnify by my fingers position on trackpad. The Weird movement can be seen here. Here i attacked my code related to this problem, the code…
libra
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Shutdown android device without system app / root access

I'm currently creating a daemon for Vive Focus 3 VR headset to manage remotely a lot of devices. No problem for rebooting the device, download/update/install others apps. But I can't find any solution to shutdown the headset. Why is it possible to…
Zehko
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Cant enter VR Mode from Browser | Vive Pro, threejs

I am stuck at developing a threejs VR project. If I look at https://threejs.org/examples/, the Button shows "VR not supported". I can handle and debug via WebXR Extension. Connecting with SteamVR (HTC Pro Headset) seems impossible, not even the…
MMM
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How do I access the Vector2 value of the touchpad from a Vive remote using Steam VR in Unity?

I’m trying to access the Vector2 value from the remote, but I have no idea what the syntax is to do so and I couldnt find anything online about it. private SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any; public…
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How to customize a Controller visual model in MRTK3 when the existing one doesn't fit the physical one I'm holding?

I was wondering if I can customize the visual of a specific controller model while using MRTK3? I currently have two different VR Headsets which is Vive Focus 3 and Oculus Quest 2, both of them have problems when it comes to the visual which got…
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Syncing virtual environment and real environment - Unity VR development

Is there a smart way I can align the Unity coordinate system with the real world coordinate system using either the Base Station locations, or a VIVE tracker puck or something? So I have modelled an exact replica of my room. I used a Leica laser…
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How to place a vive tracker at a specific spot inside a virtual object in Unity

I am currently improving a VR scenario where the user must place boxes on a tables. Each object (the table and the boxes) are bound to vive trackers and thus have virtual equivalents in Unity that more or less match their dimensions. The previous…