Use this tag to ask about HTC vive related questions. HTC Vive is a virtual reality(VR) headset developed by HTC and Valve Corporation, released on 5 April 2016.
Questions tagged [htc-vive]
155 questions
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using vtk with openVR
I'm trying to use VTK 7.1.1 with OpenVR on HTC Vive device. I have configured VTK using CMake 3.3.0 and built its solution using Visual Studio 2012. But when I tried to generate the solution for the example file in VTK-7.1.1/Rendering/OpenVR through…

anusha kamath
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SteamVR External Camera, Screen Position out of view frustum
I am currently working on SteamVR External Camera for the third controller, supporting Mixed Reality in my project for HTC Vive.
But I have a trouble with the Quadratic view, it shows only the HMD:
When I select the camera in the child of third…

Varian Caesar
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Walking with HTC controllers attached to the feet on Unity 5
I would like to attached htc vive controller to the feet of a person so that it's walk is perfectly render in Unity.
Do you guys know any existing scripts or have any clue where I should be looking to achieve that ?
Thanks a lot.
Lucas

Lucas Doppelt
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How can I implement haptic feedback for the HTC Vive (SteamVR) similar to Valve's in The Lab?
I'm building a game for the HTC Vive, in Unity using the VRTK plugin as the basis for the VR interactions.
I know that VRTK provides a way to send short pulses (vibration) to the controllers, but I'm looking for a way to implement much more precise…

Alex Emexezidis
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Are the models of the vive-controls embedded for offline use?
The model of the vive wand is an obj with an mtl.
Where does a-frame get this model from?
Is it loaded via internet or is the model included within the framework?
I have to know if my PC needs an internet connection to play a game with vive…

jellix
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Trees visually "rotate" with VR headset movement (Unity)
It's difficult for me to provide a video since the scene view and game view don't show what I'm talking about, this is just on the headset's display.
My terrain trees rotate visually. When I say visually, it just looks like the perspective is being…

Dan
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Capturing usage of the HTC Vive system button
The system button isn't re-mappable, but is it possible to identify when the user pressed this it, either via the Steam SDK or VRTK Controller Actions? I can see that VRTK at least knows about it?
public virtual void InitaliseHighlighters()
…

ManxJason
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How to submit textures to the HTC Vive?
I've been trying to submit a texture to the HTC Vive using the compositor. I keep getting 105 errors which is "TextureUsesUnsupportedFormat". The Texture is a bmp image 24 bit Depth. I've looked at the hellovr sample and still a bit confused. I also…

Zach
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Unity3d HTC Vive Radial Menu - Weird Glitching
So i wrote this radial Menu controlled by the trackpad on the left-hand wand. It determine which button to magnify by my fingers position on trackpad.
The Weird movement can be seen here.
Here i attacked my code related to this problem, the code…

libra
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Shutdown android device without system app / root access
I'm currently creating a daemon for Vive Focus 3 VR headset to manage remotely a lot of devices.
No problem for rebooting the device, download/update/install others apps. But I can't find any solution to shutdown the headset.
Why is it possible to…

Zehko
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Cant enter VR Mode from Browser | Vive Pro, threejs
I am stuck at developing a threejs VR project. If I look at https://threejs.org/examples/, the Button shows "VR not supported".
I can handle and debug via WebXR Extension. Connecting with SteamVR (HTC Pro Headset) seems impossible, not even the…

MMM
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How do I access the Vector2 value of the touchpad from a Vive remote using Steam VR in Unity?
I’m trying to access the Vector2 value from the remote, but I have no idea what the syntax is to do so and I couldnt find anything online about it.
private SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any;
public…

bean7776
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How to customize a Controller visual model in MRTK3 when the existing one doesn't fit the physical one I'm holding?
I was wondering if I can customize the visual of a specific
controller model while using MRTK3?
I currently have two different VR Headsets which is Vive Focus 3 and Oculus Quest 2, both of them have problems when it comes to the visual which got…

杜韋霆
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Syncing virtual environment and real environment - Unity VR development
Is there a smart way I can align the Unity coordinate system with the real world coordinate system using either the Base Station locations, or a VIVE tracker puck or something?
So I have modelled an exact replica of my room.
I used a Leica laser…
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How to place a vive tracker at a specific spot inside a virtual object in Unity
I am currently improving a VR scenario where the user must place boxes on a tables. Each object (the table and the boxes) are bound to vive trackers and thus have virtual equivalents in Unity that more or less match their dimensions. The previous…