Questions tagged [fbx]

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

Description

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

References

http://www.autodesk.com/products/fbx/overview

512 questions
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Integrate FBX SDK to DirectX

I am working with FBX SDK 2013.3 and project on DirectX . I need some basic knowledge, Think that i have a cube, exported from Maya with .fbx extension, it has animation but problem isn't that now. Now i need Load this .fbx file to DirectX, so…
HamitEnes
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XNA Check if a 3D point is inside a model (fbx)

My friends and I are developing a 3D Printer. We finished the hardware things including the programming of the microcontroller. Now we want to analyse existing 3D models. This includes a way to check if specifc coordinates (3d) are inside or…
Jargarta
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Loading FBX model into DirectX application

I am trying to render a 3d model from FBX file in my directx application, so I have loaded it using fbx sdk, but I found a big problem, probably caused by different coordinate system: DirectX use left handed, Fbx - right handed, so finally I got it…
Netstep
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FBX SDK and C++ IO [crash]

When I’m using for example FILE* pFile; or fstream file; after initializing fbx and Loading a FBX file, the programms stops and I get a invalid Heap error. I wasn’t able to find a solution for this problem. The Error comes right after the…
Mathias Hölzl
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Loading .fbx models into directX 10

I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug…
N0xus
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Unity3d and CityEngine

I created a small city in CityEngine using the openstreetmap data (osm file), where I've the latitude, longitude and some others details of each node. Now I want to export this information to the Unity3d, so I exported the city as fbx file. At this…
agnes
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Seeking Guidance: Exporting and Animating Unity Asset Store Model in Mixamo and Blender

I recently downloaded an asset pack from the Unity Asset Store. You can check it out here: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/polygon-modular-fantasy-hero-characters-low-poly-3d-art-by-synty-143468 What I'm aiming…
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Unity Autodesk.Fbx, how to extract animation from fbx file during runtime?

As we know, fbx file can conatin animation. How to get animation of fbx file in unity during runtime? I use this script for printing position, rotation and scale of every node of fbx. How can I get position, rotation and scale of the fbx at any…
Anonymous
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How to set animation during runtime in Unity using scripts

I'm not an expert at unity, so bear with me. I want to load a 3D model and apply an animation to it at runtime by using the file path. They are both FBX files and I've already been able to load the 3D model in the scene using an FBXImporter in the…
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Assimp load fbx texture failed, POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float)

I am using this code to load FBX (note: specific for FBX), the textures unable to load successfully for (unsigned int i = 0; i < mat->GetTextureCount(type); i++) { aiString str; mat->GetTexture(type, i, &str); if (auto…
Nicholas Jela
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.fbx model from Blender is black and transparent in Unity

I've made a model in Blender and only one object of it in Unity is black and transparentpicture of the model in Blender and Unity The material is the same as in the part on the right of the images.materials properties 0,
derpug
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How we can move two together in unity 3D?

Actually I want to connect two child object with each other, so that when size increase of one object both the object should be moved together and change its position. I want to do this in prefab is it possible ? This is hierarchy…
developer_user
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Why does the animation act like this after exporting from Blender to Unity (.fbx)

Hi this is a frame in my animation in blender blender's animation frame but when I export it in .fbx it looks like this in Unity Unity's animation frame Why does this happen? Do I mess up with blender's export parameters? EDIT: I am new to Blender…
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visual studio c++ project cannot find .dll

I have downloaded the Autodesk fbx sdk and trying to build a simple console app. I have added additional directories in Linker / General / Additional Library Directories like follows: see the screenshot of the directory below. There are several…
Serhii
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Imported FBX Upside Down textures and materials in unity

I'm Trying transfer my created scene in Autodesk 3DS MAX 2019 to Unity 2018. I've tried 2 ways. firs:import directly the .max file to ma assests. and the second: Export and .FBX file from 3ds max and then import the .FBX to Unity. both ways made me…
Siavash
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