Questions tagged [fbx]

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

Description

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

References

http://www.autodesk.com/products/fbx/overview

512 questions
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OpenGL Lighting normal fail

I am trying to implement lighting in my OpenGL scene. I am loading FBX model from file with normals (Generated by C4D). But the light doesn't look as I was expecting. I was looking on many forums, but wihout any relevant result. I have GL_NORMALIZE…
ProXicT
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Fbx Animated Model deforming when added to XNA

Hey my problem is I have created the perfect model for what I want in 3dsMax I rigged a biped using the skin modifier, I correctly positioned the envelopes and I animated the biped using frames and then exported as an .fbx and loaded it into XNA…
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Content processor is not available in properties of dude model

I am using content processor to process the fbx file. My model has no texture but has bones and weights. When I run my code to print model, it is telling "No skinning data" Later I changed the model to dude.fbx model given by Microsoft. Still the…
sai
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Attaching rigid bodies in Motionbuilder 2014

I have some optimal marker data imported from a C3D file in MotionBuilder. This marker data represents an animation of two feet of a character. Is there a way to attach rigid bodies to these markers and export the animation of the rigid body out to…
darkZ
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Colada texture export for Three.js

I have a files in .FBX and I need to convert them in collada so I can use them in Three.js. I managed to convert them with FBX Converter but then I lost textures. How can I convert them so I can use textures. Here is the FBX converted with FBX…
Milos Miskone Sretin
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How to render a 3d object model(fbx,obj,collada etc) in firefox browser

I am developing an onLine application where users can upload 3d models, reposition them on the screen and resize them also. Is it possible to render 3d models in the browser generated from various 3d design softwares. If yes then please anybody help…
Adesh Pandey
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How to load fbx model to XNA?

I am very new to XNA, and I try to load a model, but it is not loaded properly. The model looks like this in visual studio: And it looks like this when I try to display: My code is this: Matrix[] transforms = new…
dvjanm
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Manually manipulating FBX GlobalSettings

Working with a model in XNA, I find that it isn't, by default, the correct orientation. Using a rotation matrix on it is simple enough, but that tends to break things like Matrix.Forward, and certain shader code (like light direction). I found the…
Fibericon
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Generic 3D texture loading method

Is there anyway, using C# and XNA, to make a method that you can call on and have it load a 3D model and one to display it? (In other words a generic 3D Tmodel loading method and a generic 3D model display method). Instead of using long code for…
user2565624
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Mesh color is missing when using a custom effect, but not when using a BasicEffect

This is probably some newbie question, but I'm trying to render an fbx model with its colors (Materials). The thing is, when I've tried using a BasicEffect, it all went well and the colors where rendered fine - but now I am writing a custom HLSL…
Noam Gal
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Vertex information from FBX in XNA, strange results

I'm trying to grab the vertex position data from an fbx file, for testing I'm using a simple plane, it lies in the xz plane and it's 4 vertices are (+/-1, 0, +/-1). The vertex data is confirmed in Maya, which I used to export the plane. Here's my…
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threejs fbx convertor (R58) cannot work with JSONLoader

I'm using threejs(R58). I convert the FBX model to threejs json file via utils/convertors/fbx/convert_to_threejs.py. When I use THREE.JSONLoader to load the json file, brower throw exception in the line "for ( i = 0; i < json.uvs.length; i++ )". I…
Bright
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Updating FBX SDK Model loading from 2012.2 to 2014.1 SDK

I've just ported over and updated a bunch of FBX model loading code I had that worked with Direct X 10 to try and make it work with Direct X 11. Since that time, the FBX SDK I was using has been updated. In my old program I linked to the following…
N0xus
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3DS Max to Unity 4 workflow with Turbosmooth and Skinmodifier

I am trying to import a fbx (2013) with bone-animations, turbosmooth and skinmodifier to Unity 4. Everything is working except the turbosmooth. In the fbx export settings the checkbox "turbosmooth" is checked. I couldn't find any settings to solve…
dome12b
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Building the FBX SDK on Linux

Trying to get one of the samples compiled on Ubuntu 12.04 I’m using make -f Makefile-x64-static However, I get the error make: gcc4: Command not found I tried switching from gcc4 to gcc in the makefile. However, I get the compile errors note:…
Cairo
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