-1

I'm Trying transfer my created scene in Autodesk 3DS MAX 2019 to Unity 2018. I've tried 2 ways. firs:import directly the .max file to ma assests. and the second: Export and .FBX file from 3ds max and then import the .FBX to Unity. both ways made me a problem. some of textures and materials in unity are upside down!!! I tried to scale them to a negative content but it is not working. because only some parts of and object are upside down and i don't want to rotate the whole object. and negative amount of scale rotates only material Not the texture. for example my stairs to upper floor now are stairs to a ramp(upside down).Can anyone help me to fix this ? Screen shots uploaded.

Top View

Bottom View

3DS MAX View

Is there anyway that I can import the model correctly textured. Thanks you

Siavash
  • 1
  • 2

1 Answers1

0

I never used autodesk but for me it looks like the normales are not flipped the right way. Here is the documentation from autodesk.

Perazim
  • 1,501
  • 3
  • 19
  • 42