I've made a model in Blender and only one object of it in Unity is black and transparentpicture of the model in Blender and Unity
The material is the same as in the part on the right of the images.materials properties
0,
I've made a model in Blender and only one object of it in Unity is black and transparentpicture of the model in Blender and Unity
The material is the same as in the part on the right of the images.materials properties
0,
I sounds and looks a bit like a problem with the mesh's normals pointing in the wrong direction at some points.
In blender, you can check, and modify, the normals of a mesh. See for example these links: