I created a small city in CityEngine using the openstreetmap data (osm file), where I've the latitude, longitude and some others details of each node. Now I want to export this information to the Unity3d, so I exported the city as fbx file. At this point everything is going ok.
The problem is ... in cityEngine each block/shape represents a different object, however in unity3d this is not happen. The data is divided per texture (or something like that). But I need to recognize each block/shape or at least I need to know the right position of them.