Questions tagged [xbox360]

The Xbox 360 is a video game console made by Microsoft and is the successor to the original Xbox. Development languages include C#, C and C++.

The Xbox 360 is the second video game console released by Microsoft, after 2001's . The Xbox 360 competes against the Nintendo and Sony . All three are called "next-generation" or "seventh generation" consoles. The Xbox 360 was officially revealed on MTV on May 12, 2005.

Development

Xbox 360 development is largely split into two distinct sections:

  1. XNA Development
    This involves using the XNA Framework to develop games/applications, and is done through AppHub. You can find the tools for development (XNA Game Studio) here. Anything developed using these tools must be written in C#.NET and can only be released onto the Xbox LIVE Marketplace as an 'Indie Game' (after passing the review process, of course). To debug your XNA app on the console itself, you need a membership. Another thing to note is that Xbox 360 apps can't access the Internet at all - all communication goes through Xbox LIVE or System Link.

  2. Professional Development
    This covers the development of complete Xbox 360 titles, and requires that you be part of the Xbox 360 Registered Developer Program. Once a development license is obtained (and the NDA is signed), Microsoft provides developers with access to the official Xbox 360 SDK and development hardware, which includes full Visual Studio integration and documentation for developing native Xbox 360 applications and libraries using C/C++. The development kit hardware comes in a few flavours and supports debugging from Visual Studio via ethernet, DVD emulation via USB, etc. For more information on the professional development program, see this information.

Referenced from this answer.

Resources:

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Kinect gesture recognition

I just want to know whether identification of objects like humans and gestures of body parts is done by Kinect or by the Xbox 360.
sahil
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Game Jitters on xBox360

Ok i've got my game nearing completion, everything is working perfectly in it and it runs fairly well on my computer (running at around 99Mb RAM). But when i run it on my xBox, i tend to get occasional jitters of the main player character. I do have…
Ice Phoenix
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SSH with rpi and Xbox Controller

So I am trying to SSH into my rpi3 and take input from an Xbox 360 controller plugged into my PC. But the it doesn't read the inputs from my controller when it is plugged into my PC. The code runs fine when everything is plugged into the pi. I am…
DNada
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How do I wait for all other threads to finish their tasks?

I have several threads consuming tasks from a queue using something similar to the code below. The problem is that there is one type of task which cannot run while any other tasks are being processed. Here is what I have: while (true) // Threaded…
Mike
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How do I project lines dynamically on to 3D terrain?

I'm working on a game in XNA for Xbox 360. The game has 3D terrain with a collection of static objects that are connected by a graph of links. I want to draw the links connecting the objects as lines projected on to the terrain. I also want to be…
Neil Williams
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USB read failure with xboxdrv 0.8.7

I am using xboxdrv in version 0.8.7 and a XBox 360 Wireless controller on raspberrypi 3 (4.9.13-v7+). It works sometimes a day, sometimes some minutes. But I get always: [ERROR] USBController::on_read_data(): USB read failure: 32: …
hallo02
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Can an XNA Silverlight app run on the Xbox 360?

The XNA Game Studio 4.0 introduced Silverlight as a supported project type. It seems like XNA studio is quite cross-platform. But there's nothing that says that my Xbox 360 game can use Silverlight UI. For my planned game, Silverlight would be fine.…
Eric Falsken
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Windows. C#. XBox360 Controller prevent default Guide Button popup panel and show my own

I want to use XBox360 Controller in my app. I can get user input with SlimDx.dll. But I cant catch 'XboxButton' or 'GuideButton' pressed. I want catch it to prevent showing default panel (see screenshot) and show my own panel with my controls. Is it…
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Scripting in C# - Portable Library for XNA and 360?

I'm just wondering if this is even possible; how to do non-complicated scripting within C#. Basically, let's say I have a structure as such: Structure int a int b int c Function ParseValue(pString as String) try …
Jeffrey Kern
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How to develop an indie game for the Xbox 360

I want to make an indie game for xbox360. Even if it is freeware I should pay Microsoft or not? And what will I need to develop an indie game?
The Worst Shady
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Camera moves around by itself in Unity 3D when using Xbox 360 Controller

I'm using my Xbox 360 controller in Unity 3D. When I'm debugging the camera is moving around by itself, with no input from the controller. Is this meant to happen?
Tom
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Which version of .NET is available for Xbox 360?

I tried to look this up on MSDN, but couldn't get a straight answer. It says: The .NET Compact Framework for Xbox 360 implements a subset of the .NET Compact Framework, and has been optimized to take advantage of and expose the power of the…
Nick Heiner
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OpenSteer on Xbox 360?

I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible? UPDATE: The C++…
Nick Heiner
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Rendering strategy for a window system in XNA (RenderTarget performance)

I'm currently creating a window system for XNA games from scratch. I'm developing primarily for Windows, but who knows what platforms I might support in the future. Feel free to answer if you know this for native Direct3D, since the performance…
OregonGhost
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C# Marshal class available on Xbox?

does anyone know if the Marshal class is available on the xbox360, specifically the AllocHGlobal method. Unfortunately I don't have access to an xbox right now, otherwise I would test it myself! Basically I want to be able to allocate unmanaged…
Martin
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