I'm using my Xbox 360 controller in Unity 3D. When I'm debugging the camera is moving around by itself, with no input from the controller. Is this meant to happen?
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I changed the "Dead" setting to 0.1 in the Input settings. And also the sensitivity to 0.3, although this wasn't needed, just added a bit of speed to rotating.

Tom
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I wanted to say that. Typically if the controller has been in use the thumbsticks don't center precisely. This is not usually noticable in games because they use an appropriate deadzone. – CodeSmile Oct 21 '14 at 09:29
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I thought it may be down to the controller to be honest. I messed about with the deadzone and it worked fine. – Tom Oct 22 '14 at 19:14