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I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

UPDATE: The C++ version may not be, but what about OpenSteerDotNet?

Nick Heiner
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No, not if you're not a professional game developer, got an agreement with Microsoft and pay them for their SDK (hardware include).

XNA don't allow native code on the XBox360.

You're only alternative is to use a .Net implementation of the same library, OpenSteerDotNet as suggested in comments.

Klaim
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According to the OpenSteerDotNet homepage:

It should work fine with XNA Game Studio Express, including the XBox 360 runtime.

Peter Lillevold
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