Questions tagged [windows-mixed-reality]

Windows Mixed Reality (formerly Windows Holographic) is a Virtual and Augmented reality platform introduced in Windows 10 that combines support for Microsoft HoloLens and newly developed Windows Mixed Reality immersive headsets.

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how to use spatial mapping on immersive headset with MixedRealityToollkit

I'm trying to use MixedRealityToollkitin Unity to render spatial mapping data in the same way a hololens does, but using a windows full immersion headset, not a hololens. The prefabs for hololens works for running the full immersive headset, but…
TheBeeKeeper
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Head inclination in Unity VR

Behaviour: when I bow my head in unity the scene moves with me instead of the camera goes bows so i can see or reach a little further. Expected: The scene stays at the same position but similar to the mixed reality portal I can bow my head and reach…
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When using Holotoolkit keyboard.prefab input in unity system keyboard also shown for Windows Mixed Reality app

I'm using the keyboard prefab with KeyboardInputField UI elements from the MixedRealityToolkit and when I select one of the KeyboardInputFields in a build I'm getting both the keyboard prefab and a system keyboard poping up. An earlier build I made…
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How to change scene using gaze in Windows Mixed Reality Toolkit on Unity?

Using the Windows HoloToolKit and Unity 2017, I have the "menu" scene set up and I have the "tour" scene set up. I'm just stuck trying to make the gaze-based interaction that will advance from the menu to the tour. I feel like it's not too hard,…
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Rendering different content for each eye in Mixed Reality

I'm currently looking to see if there is a way that within a Windows 10 Universal App, that is intended for Mixed Reality, to display different content for each eye? What would ideal is if this could be done entirely in XAML, for…
Nick
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To what extent can the Microsoft Hololens be used to detect objects?

I am starting a project that looks into how capable the Hololens is at detecting 3D objects (How small can the object be? What shape does the object have to be?) For example, if I were to look at a shoe using the Hololens would it be able to capture…
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Using Windows Mixed Reality in non-UWP application

I am maintaining a C# WPF application, and I want to add Windows Mixed Reality support to it. Porting the app to UWP is probably not a very good idea, as the app supports a lot of other APIs that do not have their UWP variants. For example Oculus,…
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Issue with mixed reality system check- loading indefinitely

I'm trying to use HP Reverb G2 with my computer (Windows 10, intel i7, 32 Ram, Quatro T2000 and Intel UHD Graphics). One of the first steps is to open the mixed reality portal and check the system requirements. What should only take a few seconds,…
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HoloLens 2 doesnt connection problem to unreal 4.27

I am having a connection problem with hololens 2 and unreal 4.27. I am trying to deploy my project to hololens 2 and it is not happening. screenshot I am using openxr and mrtk plugins. I also tried uxttools and windows mixed reality plugin in 4.25,…
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HoloLens2 Voice Commands ARM64

I'm trying to implement voice commands using the following documentation: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Input/InputEvents.html#input-event-interface-example for a HoloLens 2 application. The code is nearly…
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Hololens 2 Research Mode Sensor Visualization Project not showing camera streams

I am trying to run the Sensor Visualization project from the Hololens2ForCV github: https://github.com/microsoft/HoloLens2ForCV I have ensured that Research Mode and Developer Mode is enabled, and I have added all capabilities to the .appxmanifest…
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How to programmatically get Head Gaze position and direction in MRTK3 for Hololens2

I working with a Microsoft Hololens2 and the Windows Mixed Reality Toolkit (MRTK3). I'm trying to programmatically get hold of the current Gaze direction and origin, which is explained here for MRTK2: void LogGazeDirectionOrigin() { …
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Retrieving eye position from front-facing camera image on Hololens

I am developing a Hololens application that requires me to determine the user's eye position from the front-facing camera's captured image. This information is crucial in identifying the real-world object that the user is looking at. I have tried…
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How to spawn objects to pre scanned area on hololens 2

First of all my usage scenario is as follows; I want to scan my room with spatial mapping method and then add some 3D models on unity to this scan. When I start using the hololens, if I am in this room, I want the objects I add to spawn at the point…
Burak
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Create a static co-ordinate system in Hololens

I am developing an application for Hololens where I place four image targets and identify the coordinates of the fifth image target relative to those markers. How to transform the image targets' position into a new coordinate system where the 4…