I'm trying to use MixedRealityToollkitin Unity to render spatial mapping data in the same way a hololens does, but using a windows full immersion headset, not a hololens. The prefabs for hololens works for running the full immersive headset, but using the spatial mapping prefab, like I would with hololens does nothing.
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While the "Mixed Reality" tag suggests that the Windows Mixed Reality (WMR) headsets are AR/MR devices, they are really more VR devices. If you are doing AR, your design will usually be on a hololens, and if doing VR you'll end up on the Windows Mixed Reality headsets. If you need Spatial mapping, I think your choice of platform may be wrong, but can't really say without more information. – Jethro Apr 10 '18 at 12:43