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I'm trying to use MixedRealityToollkitin Unity to render spatial mapping data in the same way a hololens does, but using a windows full immersion headset, not a hololens. The prefabs for hololens works for running the full immersive headset, but using the spatial mapping prefab, like I would with hololens does nothing.

TheBeeKeeper
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  • While the "Mixed Reality" tag suggests that the Windows Mixed Reality (WMR) headsets are AR/MR devices, they are really more VR devices. If you are doing AR, your design will usually be on a hololens, and if doing VR you'll end up on the Windows Mixed Reality headsets. If you need Spatial mapping, I think your choice of platform may be wrong, but can't really say without more information. – Jethro Apr 10 '18 at 12:43

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Spatial Mapping is not supported on WMR Immersive headsets, sorry.

You can also find which other parts of the MixedRealityToolkit support which devices, here. Under "Feature areas" there are icons showing compatibility.

Jethro
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