Questions tagged [windows-mixed-reality]

Windows Mixed Reality (formerly Windows Holographic) is a Virtual and Augmented reality platform introduced in Windows 10 that combines support for Microsoft HoloLens and newly developed Windows Mixed Reality immersive headsets.

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Hololens emulator showing NullReferenceException

I'm trying to run a Hello World kind of problem for a HoloLens on emulator but it is showing error: The following unexpected error occurred during bootstrapping stage 'Connecting to the device ''.': NullReferenceException - Object…
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HoloLens: Spatial Mapping does nothing

Im trying the spatial mapping prefab and nothing is happening. I dont see the spatial mapping mesh and my cursor is also going through everything... I enabled SpatialPerception I dragged the spatial mapping prefab into scene I created the layer…
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How to apply surface magnetism on toolbar?

I created a body-locked toolbar like in this gif (link to better quality). Therefore I used the scripts Solver Handler and the Solver Body Lock: Now I want that this toolbar collides with the environment and does not go through walls, because…
Perazim
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Procedurally generating objects on surfaces in spatial mapping to improve immersion

I'm developing a game which to help with immersion I'd like to place tufts of grass randomly on some flat horizontal surfaces. I'm currently struggling to realise whether there is an easy way to do this using the Mixed Reality Toolkit in Unity or…
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Portable Virtual Reality development toolkits - what are the differences?

I'm exploring the possibilities for development in VR for a project I already did in UWP with C#. I don't expect to cut and paste it in Unity, don't worry, I'm fully aware it's much more complex than this. So I'm doing it in C# using Unity and would…
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Unity - build camera is different to editor's "game" camera

Ive just started developing for the windows mixed reality headset in unity and it seems to be going well; until i build the program. The point of my game is simple, one player navigates through a maze in VR and another watches the monitor and guides…
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Unity - MRTK - Using more than one Collider/Button

Overview I downloaded the HoloToolkit-Examples-Package and tried to understand how buttons work. So I created a cube with one Button on the top. If I press the button, the cube should do some animations. All this works fine, but now I want to have…
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Error while importing HoloToolkit-Unity-2017.4.2.0 on Unity 2018.1.6f1 Personal

While importing HoloToolkit-Unity-2017.4.2.0 on Unity (Version 2018.1.6f1 (57cc34175ccf) Personal Branch: 2018.1/release) PS: This unity installed by Visual studio itself. To Reproduce Steps to reproduce the behavior: 1.Open Unity and Go to Assets…
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How to use gltf animation extension in Visual Studio Code?

Hoping someone can explain or point me in the right direction for help in getting glTF animations to play in Mixed Reality viewer and in PowerPoint. I’m using Visual Studio Code with the glTF Tools Extension (21.16) to try and add an Animation…
SamSax
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Mixed Reality Unity File Picker

I'm building a Unity app for which target environment must include Mixed Reality. I've been able to find very good file picker assets on the assets store, but none of these seem to work in the Mixed Reality Headset, although they appear on screen…
Francois Gagnon
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Image Target recognizing in play mode but not in HoloLens

I'm trying to develop an app for HoloLens. The problem I'm facing here now is, when I try to test this app in unity playmode, it's working well and good. But when the same app when deployed to HoloLens, the image targets are not being recognized. I…
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Gameobject not destroying when image target lost vuforia- Hololens

Im developing an AR application with vuforia and unity for hololens . I have some canvas components which have to be destroyed when image target is lost . Im using defaulttrackableeventhandler to destroy those object with…
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Using the value of a Holotoolkit slider

I have just started using the Mixed Reality Toolkit (former Holotoolkit) and I am trying to use a slider. So I made a scene with a 3DTextPrefab, a Button and a Slider. I wrote a script and attach it to the 3DTextPrefab. This script is public class…
KansaiRobot
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HoloLens app: HandDraggable.cs script becomes unresponsive on non shared holograms once a shared session begins

In a mixed reality application developed with Unity 2018.1.1f1 and the Mixed Reality Toolkit, I have two groups of holograms: Shared Holograms (instances shared with other users) Local Holograms (a specific instance for each user) The local…
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Microsoft HoloLens Spectator View Rig - Using a camera that's different than what the documentation says

Can you use a USB camera for the Spectator View rig and overwrite one of the scripts OpenCV uses to get the camera feed? I think this is the first StackOverflow question where it talks about Spectator View the Microsoft HoloLens supports, because I…