Questions tagged [windows-mixed-reality]

Windows Mixed Reality (formerly Windows Holographic) is a Virtual and Augmented reality platform introduced in Windows 10 that combines support for Microsoft HoloLens and newly developed Windows Mixed Reality immersive headsets.

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MRTK 2.0.0 - WMR Controller Model and Shader not included?

The newer versions of MRTK-vNext (v2.0.0 Beta 2), don't seem to contain the ability to load the native Controller meshes & shaders. Is there anyway to get these implemented like older versions, or is this something that will be added in the -near-…
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How to get motion controller models into new Mixed Reality Toolkit?

I am currently playing with Unity and the new Mixed Reality Toolkit (MRTK). I just started a new project with a blank scene and added the MRTK to it. This works so far, but my motion controllers show up as colored coordinate systems, and in the…
rabejens
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Hololens: how to render element visible only in AR, but not in mixed reality capture

I'm making a presentation of someone using the Hololens that is duplicated on a big screen. For duplication it uses the device portal's mixed reality capture option (live stream). I need to render a tool tip to be visible only to the person with the…
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SensorStreamViewer, HoloLensForCV : "Failed to initialized media capture: Access is denied."

I tried to get sensor stream from HoloLens, so I used the HoloLensForCV. (https://github.com/Microsoft/HoloLensForCV) First, I checked that SensorStreamViewer project works, but few days later, I updated HoloLens and then it doesn't work. The error…
INH
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Unity / HoloLens color separation on determined angle

I have a problem using HoloLens and Unity 2017.3.0f3. I open a menu (Canvas in World Space) depending on where the user is looking at using the voice commands. When menu appears it seems stable, but when walking around it, there is a strange point…
Xavis
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Accessing raw camera feed in Unity Hololens 2

Project Summary: I'm working on computer vision project for the Hololens 2, the goal is to be able to process frames from a live camera feed and then overlay the processed frames in AR within my Unity app. ex) The user will look at a crack in a…
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Projections of points from 3D to 2D using Hololens 2

I used PhotoCapture to obtain an object of type PhotoCaptureFrame from which I was able to extract the extrinsic matrix. Everything works when I hold the Hololens completely still, but if I try to rotate or translate it I can't get good results. …
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Hololens 2 app deploys as a 2D window (MRTK 2.8.2.0 - Unity Version : 2020.3.28 f1)

I have been trying to deploy to Hololens 2. But the app opens in a 2d window inside hololens. I am following the Hololens 2 fundamental tutorial here…
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Hololens emulator -DEP6957: Failed to connect to device 'xxx' using Universal Authentication. Please verify the correct remote authentication mode

I am trying to install Hololens emulator. I successfully installed and run demo application on my home PC. However, I am trying to have it working of my business laptop where work should actually be done. I installed VS 2022 17.4 and all Windows SDK…
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Can't able to apply Bounds Control in Prefab

I'm using prefab instead of objects. I'm able to apply bounds control's handle style (Hololens 2 style) in Objects But not in prefab which I've created. Is there any solutions, How can I apply Hololens2's Handle style in prefab ? enter image…
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Error from Holographic Remoting for Play Mode: Failed to enable remoting runtime

I’m trying to visualize my game object movement on the Hololens 2 in real-time while it runs in the Unity editor (receiving transform data from ros-sharp topic). But after following Microsoft documentation and making sure of the correct…
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How to fix "The type or namespace name 'UI' does not exist in the namespace after implementing Unit test cases in Unity using TestRunner

Hi I am trying to implement Unit test cases in Unity for my project using testrunner. I have created the test folder for edit mode. In the test folder there is the assembly definition file.In the assembly definition file you have to give reference…
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Unity Oculus: Controllers disappear when the HMD is unmounted and then mounted in the Windows build

I develop a game of VR(Oculus Quest 2) in Unity. In the Windows standalone build, the controller and hand tracking do not work if the HMD is unmounted and then mounted. The detailed situation is as follows. When I put on the HMD and start the game,…
kuryu92
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MRTK hand tracking does not work properly with Oculus Link

I am creating a VR game in Unity. I am having a problem with hand tracking not working properly with PCVR (.exe build) only. The detailed situation is as follows I have developed a game using Unity, MRTK, and Oculus Integration, running on Oculus…
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Achieving video call capabilities inside a HoloLens app, simultaneously see the video call window and see the Holograms

A client has requested to make an app where they are able to see the holograms as well as a video call window inside the application for assistance remotely. We were previously using Microsoft dynamic 365 remote assistance to achieve assistance…
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