UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.
Questions tagged [uv-mapping]
286 questions
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Only one uv coordinates per vertex?
A cube has 8 different vertexes. Mapping the faces to the texture is a problem because the 2d-texture has 14 different xy coordinates.
I like to know:
Is it common that one vertex has only one uv coordinate pair?

Grim
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What is this mipmap artifact?
There was a weird white line at the edge of my sphere UV when I import texture with mipmap
It disappear when I disable mipmap
What is this?
This is the texture I used

Thaina Yu
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ThreeJS Texture fit UV Map
I'm tring to developing a configurator. It's about cups. These should be displayed in 3D. A design should be uploaded. It works by uploading a texture like this.
Otherwise the design will not fit. Is there a way to load a full-size rectangular…

Lukas Müller
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UV mapping a procedural cylinder in Unity
I have a method that creates a cylinder based on variables that contain the height, radius and number of sides.
The mesh generates fine with any number of sides, however I am really struggling with understanding how this should be UV mapped.
Each…

Alx
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2D-Image texturing in OpenGl does not work as expected
I have a homework on Textures and I try to load a picture on my cube. Despite that, when I compile I only see my cube colored grey, but I dont understand why.
This is my Java code,from where the cube coordinates and the uv coordinates are
passed to…

ffblord
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Three.js - Vertex Shader UV variable return only 0,0
I loaded an object with OBJLoader. I want to use a Shader Material with a texture. I pass my texture to the uniforms parameters of the material.
I pass the UV variable from the vertex shader to the fragment shader.
But when I use the uv coordinate…

nbl7
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Texture cracks on model view
I'm trying to display a simple 3D model using three.js instead of the already implemented view I've made in Unity3D. The model is a fbx file and the texture is a 4096x4096 pixel jpg file.
Following the examples and the documentation I created the…

h3lios
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Three.js: Set UV of BoxGeometry
I'm wondering if its possible to change the UV map of the Box Geometry to unfolded, like that:
https://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Cube_map.svg/599px-Cube_map.svg.png
By default the projection is the same on all faces, which is…

tinytree
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openGL 2D Parallax Scrolling Texture Tears / Seams
I am implementing 2d parallax scrolling in openGL using a single quad and a texture atlas.
I use the following (offset is 1.0 / number of layers, so 0.2):
It works almost perfectly, but at certain offsets seams at the loop points are visible. (See…

synchronizer
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Unwrapping a polygon from 3d to 2d space (using triangles) for texture coordinates
So I have created a model in Ogre3D and this model is made up of a number of triangles of arbitrary rotation and position. I would like to "unwrap" the model like many modelling programs do so that all of the triangles are mapped to 2d (x,y) but the…

Pete L
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How to compute/deduce new vertex UVs from adjacent vertices UVs
I have a 3D model which already has every buffer I can dream : positions, normals, uvs, etc.
I would like to modify its geometry (moving an existing vertex or creating a new one) to, for instance, chamfer my edges.
I can easily compute the new…

MrBooks
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How do I detect the vertices on the seam of a procedurally generated icosphere?
I've done a fair bit of research and I just can't really seem to find anything that can help. Basically, I'm trying to obtain the correct UV coordinates on on icosphere so I can apply my texture correctly. I can see two ways of doing this- by…

DCON
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Automatic Uv-mapping for Terrain
I am developing a framework to create terrains for games.
The problem I am facing is how to uv-map the mesh so the textures are not stretched in steep locations. Right now uvs are in [0-1] range and the vertex uv is calculated based on vertex…

morteza khosravi
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Maya UV per local polygon triangle
I was wondering if anyone has good way in Maya C++ Api to find a UV coordinate per local-relative triangle for polygon. Seems easy to find the per poly face UVs but how can I map them back to the poly triangles ?
Thanks

user3884747
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Get pixel-count in FoV inside VR-Sphere
Recently i made a application for HTC Vive users to view 360 degree videos. To have a point of reference, lets assume that this video had a resolution of FullHD (1920x1080). See the picture of a 3D model below for illustration:
The field of view of…

Sebastian Weiß
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