UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.
Questions tagged [uv-mapping]
286 questions
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texture's models imported to Unity don't fit the mesh
i am trying to import a model into unity, its a creature from Spore that was exported from the game using one of the cheats (i converted it from .dae to .fbx). the textures and all that worked just fine in Blender (consists of a diffuse, normal map,…

mkc
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How to get point(x,y,z) on a custom 3d model from uv coordinate?
How can I get the XYZ position with UV coordinate?
I heard that I could use barycentric coordinates to get XYZ on a 3d object.
But I am not sure how to calculate it.

Mr.daq
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Repeat a cubemap texture on a cube face with OpenGL
Is it possible to make a cube map texture (GL_TEXTURE_CUBE_MAP_POSITIVE_X...) repeat on a given face with OpenGL?
I have a simple unit cube with 24 vertexes centered around the origin (xyz between (-0.5, -0.5, -0.5) and (0.5, 0.5, 0.5)). Among its…

Hakim
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How to project 3D human face mesh vertices on a cylindrical surface?
I am trying to implement a Pose Normalisation methodology as mentioned in the paper LipSync3D, where I need to project 3D human face mesh vertices on a cylindrical coordinate system with a vertical axis such that most face vertices are equidistant…

John Mayer
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Generate Texture map from UV Coordinates
Given an image and uv coordinates how can we generate an unwrapped texture map of specified resolution? Is there any way to get this done in Python?
image - 1440, 1080, 3 (Can be any size)
UV Coordinates - 1220, 2 (2D array of texture…

HumbleCoder
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I can't apply an image texture to an object
I have made the shape of Hello Kitty (I started from a cube, merged all the vertices at the center and then I add one by one the vertices with CTRL+RightMouseButton and then I used fill to obtain the face) but when I go to UVediting tab I see only…

bl4nk
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Create UV Texture map from DensePose Output
I am trying to generate a single UV-texture map in the format of the SURREAL dataset. There is a notebook in the original DensePose repository that discusses how to apply texture transfer using an image from SMPL:…

Ahmed Shoukr
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Are unused texture pixels read by Unity's renderer?
Does Unity's renderer read the entire texture, or only the pixels the UVs overlap?
For example, in the following texture with the following UVs, only rows C, D, E and F are needed. Disregarding the extra storage space the rest of the texture…

Bip901
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Global Tiling in HDRP Combined with Parallax Occlusion Makes Messed up UVS
I'm trying to make a custom shader with Shader Graph on HDRP. The intention is to automatically tile textures based on global position so I don't have to worry about remaking materials when I resize things etc. (I'm sure you can imagine the…

W. Miles
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How to create a Mesh from normals and uv in Unity?
Hi I have this data coming from an API and I know it is a cube:
{
"position": {
"itemSize": 3,
"type": "Float32Array",
"array": [
0.5,
0.5,
0.5,
0.5,
0.5,
-0.5,
0.5,
-0.5,
0.5,
…

Suisse
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Rotate a texture map on only one face of a cube
I’ve got a question for you:
is there a way to rotate by 90° the texture map on only one face of a cube (BoxGeometry)?
I mean, I can do it by cloning material in order to have a 6 identical material array, assigning to every clone a cloned texture,…

tarzanello666
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Strange mesh texture created by code in Unity
I'm learning how to mesh by code in Unity, but the texture is weird as in the image, does anyone know why this is?
I created the UV Map as it is in the code, searched Google and Unity documentation a lot, and saw that I should use the array vertices…

victor oliveira
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Simple 2D UV mapping problem in openGLES
I'm fairly new to low level openGL coding and I have a problem that perhaps I'm just too tired to find a solution to. I'm sure the answer is simple and I'm doing something utterly stupid but here goes...
I have a texture of 1024 x 512,and I'm…

Eternal Geek
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How to add path to texture in OBJ or MTL file?
I have next problem:
My project consists of .obj file, .mtl file and texture(.jpg).
I need to divide texture into multiple files. But, when I do it, the UV coordinates (after mapping and reverse mapping) will be the same on several files, thus it…

Various
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Threejs update UV map of model exported from blender
I am creating some table model in blender and applied texture using UV mapping and exported using GLTF. And when I use the gltf loader and load the object and add to scene it works fine.
Code:
var container, scene, camera, renderer, controls,…

CodeDezk
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