UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.
Questions tagged [uv-mapping]
286 questions
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Apply texture to specific "square" (two triangles) of Mesh Plane unity
I am looking for a way to apply a texture to a specific square of a mesh when that square is clicked on. I know how to get the vertices of the square from a Physics.raycast & converting the triangle vertices. My problem is I don't know how to apply…

Beks_Omega
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UV Mapping a cube in Three.js not joining faces correctly
I have successfully applied an image texture to a cube via UV mapping (to produce a photo-sphere viewer). Although the texture is perfectly aligned with cube faces, the lines at which faces join are visible as thin straight lines.
The same problem…

knee-cola
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Determine fourth set of UV coordinates from the first three
Say that I have a quad, and I am applying a pool table texture to it. I know the UV coordinates for the first three vertices (highlighted in blue) but not the fourth.
For example in the image above, I know that the top left coordinates are [0, 0],…

tomysshadow
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Texturing bug in Jmonkey
To my immense surprise, it seems impossible to find any other people having this problem -- I can use Jmonkey to import a mesh (in my case a gear), but it doesn't properly map the texture (which is supposed to look like wood), only texturing a few…

Liverwurst
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Smoothly mapping a 2D uv point onto a 3D xyz sphere
I have been trying to procedurally generate a sphere's surface using simplex noise, and I figured that in order to get smooth, non-distorted noise I need to map each uv pixel to an xyz coordinate. I have tried a few different algorithms, with the…

Matthew
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How to calculate UVs of a flat poligon mesh
My game generates a flat surface (the floor of a building). It's a flat poligon mesh as shown in the picture:
The poligon is generated procedurally and will be different each time.
I need to map UV coordinates so that a standard square texture of,…

kace91
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put textures in cinema4d
Problem
I have my obj on scene4d (i downloaded it from internet). When I open it with cinema4d it loads the materials but it doesn't put the textures on the object

Dani Roca
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Number of points in UV sphere
I'm trying to generate a mesh from a sphere of radius r. My goal is to create a UV sphere such that every point on the polyhedron has distance from the sphere smaller than tol.
The following code creates a grid of points on the sphere. How can I…

sgiulia
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UV mapping a proceduraly generated sphere in OpenGL
I'm trying to UV a 2D texture on a globe. Here's a piece of code:
double
delta = 0.0, // angle of latitude
theta = 0.0, // angle of longitude
theta_interval = (2.0 * M_PI) / latitude, // angle of latitude
delta_interval = M_PI /…

matzar
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How can I associate my Texture with my custom geometry
I'm a very green newb attempting to understand textures and geometries. I don't know what's wrong with my code, someone have one idea....
var loader = new THREE.STLLoader();
loader.load('../Programa/imagens/imagem.stl',function (geometry){
var…

Franklin Zeno
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UV unwrap on Runtime optimization
I'm trying to create UVs @ runtime, I'm using a BOX type UVs (similar to BOX UVW in 3ds max) and based my calculation on the face orientation.
I know it's not a good option to create it a runtime but I have no choice :( it's saved after…

kevin THIERY
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Blender import three.js json model with UV map
I guess not much people need to import three.js json file to Blender, but I lost my original Blender file and want to recreate it from json that I exported earlier.
Latest three.js git only has exporter and no importer.
I tried using old json…

pera
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How are UV coordinates measured?
I've got a 3D modeling program exporting a UV mapped 3D model.
However the UV coordinates seem to be invalid or using a system I don't understand. I need help in understanding how UV coordinates map to the pixels of the bitmap (X, Y)
I've got a…

Robin Rodricks
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Why are texture UV map changed for all cubes?
I am trying to change and resize textures put on faces of bilt-in cube in Unity. Without any problems I managed to put different image on every face with this code:
void Start()
{
Mesh mesh = GetComponent().mesh;
Vector2[] UVs =…

Łukasz Motyczka
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Texture UV coords not lining up as expected in Unity3D
I'm creating a mesh programmatically in Unity3D. Each section of the mesh is setup with 4 verts:
// 1 ----- 2
// | a / |
// | / b |
// 3 ----- 4
My UVs are:
1 = 0, 1
2 = 0.125, 1
3 = 0, 0.875
4 = 0.125, 0.875
My texture is 2048x2048. The tile…

Justin808
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