UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.
Questions tagged [uv-mapping]
286 questions
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Weird Mesh/UV problem cant seem to fix it
I have a model of a Opel Blitz: Maultier and im facing a problem, the meshes or something seem to be duplicated or somehow bugging in a weird way. Quick clip: Video
Same problem in 3ds Max 2020, if somebody wants the files i can provide them if…

Stahlhelm_TV
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MeshLabServer - Simplification : Quadric Edge Collapse Decimation (WITH TEXTURE) Failure
I test some decimation / simplification tools to reduce triangles number of many OBJ files who represent a 3D model programmatically.
I have a problem with the function "Simplification: Quadric Edge Collapse Decimation (with texture) in…

Clement
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blender 2.8 UV unwrap distored
I'm very new to UV wrapping/unwrapping. However, I do understand the concept. I am trying to create a template to create the image I wish to apply to curved surface on one side of a single object.
However, each time I true to use the Smart UV I get…

theDaviator
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Blender UV Mapping, coherence of textures
I created a connected surface (several deformed and bent planes). Long story short, the UV mapping looked like this:
I did not find any short tutorial on how to yield a connected surface. I am also aware of the mathematics of a curve, and I don't…

user3819370
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Using U-V Mapping in MATLAB
I've got a set of texture data that (I believe) is in u-v form. It ranges from -115~ to ~115 (and these are not integers)
I'm trying to take this texture data and map it onto a model (which comes in X,Y,Z form) in MATLAB. However, about 1 hour ago…

synchh
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The symmetry line in the middle of the 3D models In unity3D
First of all , this image is my 3d model that I imported into unity3d :
Why this happening ?
In MAYA software this line is not appear but when I import this model into unity3d , the model seems like the above image.
what I guessing is , my 3d model…

iman_sh
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how do i link the UVs from a custom UVset to a texture in Maya using pymel (or maya.cmds)
I'm writing a tool that will help make me make custom uvSets on a model that will be linked to ramps(no interpolation) that will be sent to vray_extraTex render elements. these will become mattes and used in the same way as vRay multi mattes.…

mr.matt
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Unity - How to recolor individual faces of a textured mesh?
I've got a textured mesh with a specific list of triangles that correspond to faces on the mesh that get recolored at runtime using code like this:
_mesh = GetComponent().mesh;
...
var colors = _mesh.colors;
…

Mir
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How to get world-space UV derivative?
I am trying to implement this paper (https://storage.googleapis.com/pub-tools-public-publication-data/pdf/a0ed9e70a833a3e3ef0ad9efc1d979b59eedb8c4.pdf) into Unity, but I have a hard time understanding the different equations. I especially do not…

Leonrado
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Get UV texture coords for XYZ point 3d models
I writing self base opengl realisation (scanline, light model), but I have a problem.
I have .obj model with UV texture coords for all vertices, but I haven't any through, how I cat get UV texture coords by XYZ model.

Dmitry Teplyakov
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Unity - Determining UVs for a circular plane mesh generated by code
I'm trying to generate a circular mesh made up of triangles with a common center at the center of the circle.
The mesh is generated properly, but the UVs are not and I am having some trouble understanding how to add them.
I assumed I would just…

Alx
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Auto calculate UV Tile according to the dimension of our model and texture in 3dsMax
I am using 3dsMax. I have Square 3D model having size 30" X 30" X 30".
My Wood Texture size is 5" X 5" X 5".
Is there any option in which UV Tile will be automatically get unfold and UV tile to fit repeat the texture 6 times on one face of the…

Arpit
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How can I set the UV-texture coordinates of an object and calculate the tangent space with python?
For a university project I must be able to load an object thanks to OpenGL. The object is a COLLADA (.DAE) and is created by using a marching cube algorithm (mcubes.marching_cubes). The object hasn’t got tangent space, but it is required to be…

franadam
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A-Frame / THREE.js, no textures simplified gltf[glb] models
After simplifying glb successfully with the answer in this post.
The textures in are not being applied to the model any more (it appears completely black and unreflective(no material)
How would I programmatically get the textures to work with this…

8195mike
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How to project (or paste)panorama to model?
Before question,I seached many places, I find some similar idea but without my solution.And my question can be also described as how to recalculate the model's uv to fix the panorama designed for six faces skybox.
Recently,I came upon a unique way…

majinge
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