I writing self base opengl realisation (scanline, light model), but I have a problem. I have .obj model with UV texture coords for all vertices, but I haven't any through, how I cat get UV texture coords by XYZ model.
Asked
Active
Viewed 140 times
0
-
You interpolate the vertex UV coordinates within the surfaces you’re drawing – Sami Kuhmonen May 04 '19 at 14:14
-
How I can do it? – Dmitry Teplyakov May 04 '19 at 14:30