I've got a set of texture data that (I believe) is in u-v form. It ranges from -115~ to ~115 (and these are not integers)
I'm trying to take this texture data and map it onto a model (which comes in X,Y,Z form) in MATLAB. However, about 1 hour ago was the first time I'd ever heard of u-v mapping, and that's how I was given the data.
In this case, I have a list of vertices of an aircraft in x,y,z and that plots just fine (using plot3). I have three sets of data: vertices (n x 3), texture (n x 2), and "normal" (n x 3). But how can I use this texture data, along with the corresponding texture .png file, to overlay the texture on top of the model?
This is in MATLAB 2017b.