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I'm trying to find a way to make Decompilers (like UTPT, WOTgreal) essentially fail.

The files are .uc, written in Unrealscript, compiled into a .u file

Successful Example for UTPT: https://i.stack.imgur.com/kX1fD.png

I've tried simply naming the .uc files with 64 characters, which made the decompilers unable to decompile, but I ran into some other problem because of it, so I can not use that.

ulti
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There's actually a way to do this with with a ucc commandlet called Editor.StripSourceCommandlet (https://wiki.beyondunreal.com/Legacy:Commandlet).

Colin Basnett
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  • Sadly this only gets rid of the source code and does not obstruct decompilation at all. – ulti Aug 08 '19 at 07:07