I would like to set up an animation for my character and have the progression through the animation be controlled by the mouse movement.
E.g. the character starts in a rest state - the first frame of the animation - as the mouse moves through the x axis, it plays the animation forward in a linear relationship with the movement of the mouse. If you stop, the animation halts at that point and if you move backwards, the animation is reversed. Like scrubbing in a video editor except instead of a vide, it's a character animation.
I'm guessing this is eminently doable but will it be relatively trivial to do within Blueprints or am I better off using C++?