I'm having difficultly using the TexturePacker2 class... Could someone clarify what I'm doing wrong?
I have an input directory called basics, and an output directory called output.
This is my input directory:
This is my output after using the…
In the old libgdx map api, they used to have
map = TiledLoader.createMap(Gdx.files.internal("maps/testmap.tmx"));
atlas = new TileAtlas(map, Gdx.files.internal("maps"));
tileMapRenderer = new TileMapRenderer(map, atlas, 8, 8);
However in the new…
I'm attempting to use multipacking via TexturePacker to handle multiple animations for the same sprite. I added all my images in TexturePacker and published them, no problem. I've added them to the Resources folder in my project and I even see…
I am animating a whole body through SpriteSheets with CCSpriteBatchNode and CCSpriteFrameCache. Now user can add his own pic to that body which when i try to addChild to Spritesheet crashes with error "CCSprite is not using the same texture id"
Now…
i'm trying to animate a sprite-sheet made with Texture Packer using Core Animation.
I have a NSCollection with all my sprite contents. (Keys and CGImageRef's)
My Collection {
"caja01.png" = "";
"caja02.png" = "
I was developing a game for android platforms using andengine.
and i used to regularly check memory usage by application.
This was the memory usage before using spritesheets
Later on i came to know about SpriteSheet and Andengine's…
I have a cocos2d iOS game that was originally built with direct images (without spritesheets). I am migrating to spritesheets, and used Texture Packer to generate the spritesheets. I have several elements that are rendered next to each other, which…
I just finished an iPhone game using cocos2d. I used the Texture Packer program to create the texture files I needed for my game. This program created some pvr.ccz compressed files.
Now I want to port the game to Android. I installed the Android SDK…
I'm using TexturePacker to pack my sprites.
Then I'm trying to use it but I have no idea that how to create CCMenuImageItem with that sprite sheet.
Cause CCMenuImageItem::create has defined as:
CCMenuItemImage *…
I'm using Cocos2D. What is the most efficient way to tile an image when it's part of a texture atlas that's been generated using Texture Packer. I have an image that is 10 x 320 and I want to tile it to fill the screen.
I've used this code before…
I have an application : TexturePacker.
If I click on the application icon in the application folder it launches the gui.
If I type "texturepacker" in terminal, it runs the command line version.
I want to launch the command line version…
I have a cocos2d iOS app with Box2D (and Kobold2D); i have an array of 18 CCSprites in a layer. They are now created using spriteWithSpriteFrameName and a textureAtlas (thank you texturePacker). When i want to update the 18 sprites, i think i can…
apologize if my question is a little generic.
I'm trying to move from createJS to PixiJS. In createJS, I usually create bitmap texts starting from .png images, where each image corresponds to a single char. Using texturePacker, I create a…
I'm an animator by trade, so this is new ground for me. Hope someone can help ;-)
I am using an app called TexturePacker to pack an image sequence of about 100 pngs into a texture sheet to be used in a game. I want to try optimising the texture…