I'm having difficultly using the TexturePacker2 class... Could someone clarify what I'm doing wrong?
I have an input directory called basics, and an output directory called output.
This is my output after using the TexturePacker2 via source with my input directory, output directory, and "basics.pack" as parameters:
Then, I copied all the files in output and my old .tmx file into the assets/data/tiles folder into my libgdx project:
And finally, I try to load everything into my program with the following code, which also shows the error I'm getting at the bottom:
Two concerns I have:
1) Shouldn't using TexturePacker2 create an updated .tmx file in my output directory as well?
2) Why is my packfile not found (this is my main issue... -- it finds other files in the same directory perfectly fine).
A big thanks in advance!