In TexturePacker, I'm getting a weird red frame:
I can't quite read what it says, but I'm assuming it's protection for their software. I purchased the full version (pro + physics package) tonight and properly entered the key I received.
Any idea…
I'm developing a 2D game. Since Unity3D already has a "sprite editor" and runtime 2D sprite texture support, does it still necessary to pack some small textures inside a texture sheet? What's the advantage to do so?
Besides, what do you guys do when…
I'm using texture packer for packing my textures. There is an option for export as actual size and POT.
Is there any problem in using NPOT textures in cocos2dx(consider iOS and Android platforms)?
Is there any advantage of using NPOT textures? Does…
I've started using LibGDX some time ago and I was making a test project to get used to this library. I've created some images and added them to the assets folder and loaded each image as a Texture using the AssetManager. Everything was working fine…
Can anyone describe TexturePacker settings that work for phaser? I am using an atlas with the JSON hash format to place objects in my game... they are not even animated. But I am getting many "Cannot set frameName: someimage.gif" errors... what am i…
I'm trying to export multiresolution spritesheets from a movieclip or a library item in a FLA file via JSFL.
What I want to achieve is the correct automated exporting of 1x, 2x, 4x spritesheets of a single movieclip, ready for multiresolution…
I am trying to open the sprite packer in unity, and when I go to window -> sprite packer it is disable.
I tryed to go to ** Edit -> Project Settings -> Editor** as was suggested in http://docs.unity3d.com/Manual/SpritePacker.html
but it didn't…
I got this error when I try to load a PVR image on device. It works in iPhone 5s, 5, 4s and iPad well, but in 4 it doesn't work. My PVR image size is: width = 4096 and height = 2048.
Cocos2d: cocos2d: TexturePVR: Error uploading compressed texture…
Everybody!
I'm a newb in game development. And I'm following the tutorial in "Learning Libgdx Game Development" to create cross-platform 2D games. However, I'm using IntelliJ instead of Eclipse because IntelliJ seems like to help me out with my…
To render crisp graphics with sprites, I decided to provide a dedicated sprite folder for every resolution size. I have 55 such folders, each folder contains 57 .png files (which means the total number is 57*55 = 3135 files). I put all 55 folders…
I am playing with Sprite Kit and trying to embed a texture atlas into the game. Everything works without problems when I test the game on "iPhone Retina (4-inch 64bit)" simulator. But when I switch to another simulator (Retina 3.5-inch and Retina…
I'm new to AndEngine.
I want to simply play an animation on the center of the screen by using sprite sheet (I'm using TexturePacker for creating sprite sheet) can anyone help me with this requirement?! I didn't find any good complete tutorial for…
I have an existing Cocos2D game that uses sprite images taken from a .pvr.ccz file, probably generated by TexturePacker. However, I don't have the original PNG images used to create that file, and I need to make some changes to the images in the…
I'm developing app in cocos2d. Architecture of the app is pretty simple:
Main Menu from which you can choose one from six submenus. After tap submenu starts.
In main menu there are lot of textures in high resolution (for Retina iPads) after loading…