Questions tagged [texturepacker]

TexturePacker is a utility for Sprite sheets, normally for use in the cocos2d game engine.

Use TexturePacker to create, optimize, and use sprite sheets.

References:

  1. TexturePacker from Code'n'Web
  2. cocos2d-iphone.org
  3. cocos2d.org
  4. cocos2d on github
  5. Minecraft, texturepacker.net
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Texture Packer sprite red message error

In TexturePacker, I'm getting a weird red frame: I can't quite read what it says, but I'm assuming it's protection for their software. I purchased the full version (pro + physics package) tonight and properly entered the key I received. Any idea…
user3871
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Does it still necessary to pack textures inside a texture sheet after Unity3D released 2D sprite support?

I'm developing a 2D game. Since Unity3D already has a "sprite editor" and runtime 2D sprite texture support, does it still necessary to pack some small textures inside a texture sheet? What's the advantage to do so? Besides, what do you guys do when…
Shane Hou
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Do we need to use sprites in cocos2dx as power of 2

I'm using texture packer for packing my textures. There is an option for export as actual size and POT. Is there any problem in using NPOT textures in cocos2dx(consider iOS and Android platforms)? Is there any advantage of using NPOT textures? Does…
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FPS drop after moved from Textures to TextureAtlas in LibGDX

I've started using LibGDX some time ago and I was making a test project to get used to this library. I've created some images and added them to the assets folder and loaded each image as a Texture using the AssetManager. Everything was working fine…
Elad92
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TexturePacker settings for phaser

Can anyone describe TexturePacker settings that work for phaser? I am using an atlas with the JSON hash format to place objects in my game... they are not even animated. But I am getting many "Cannot set frameName: someimage.gif" errors... what am i…
Regis Zaleman
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Multiresolution spritesheets from Flash movieclip

I'm trying to export multiresolution spritesheets from a movieclip or a library item in a FLA file via JSFL. What I want to achieve is the correct automated exporting of 1x, 2x, 4x spritesheets of a single movieclip, ready for multiresolution…
Fuzzy Mind
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Unity sprite packer is disabled

I am trying to open the sprite packer in unity, and when I go to window -> sprite packer it is disable. I tryed to go to ** Edit -> Project Settings -> Editor** as was suggested in http://docs.unity3d.com/Manual/SpritePacker.html but it didn't…
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glError 0x0501 when loading a large texture with OpenGL ES on the iPhone4

I got this error when I try to load a PVR image on device. It works in iPhone 5s, 5, 4s and iPad well, but in 4 it doesn't work. My PVR image size is: width = 4096 and height = 2048. Cocos2d: cocos2d: TexturePVR: Error uploading compressed texture…
Sri
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Adding libgdx extensions to IntelliJ

Everybody! I'm a newb in game development. And I'm following the tutorial in "Learning Libgdx Game Development" to create cross-platform 2D games. However, I'm using IntelliJ instead of Eclipse because IntelliJ seems like to help me out with my…
ntviet18
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Game hangs when there is too many Sprites in TextureAtlas

To render crisp graphics with sprites, I decided to provide a dedicated sprite folder for every resolution size. I have 55 such folders, each folder contains 57 .png files (which means the total number is 57*55 = 3135 files). I put all 55 folders…
Hải Phong
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Texture Atlas Not Found with SpriteKit

I am playing with Sprite Kit and trying to embed a texture atlas into the game. Everything works without problems when I test the game on "iPhone Retina (4-inch 64bit)" simulator. But when I switch to another simulator (Retina 3.5-inch and Retina…
Élodie Petit
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Play Animation using AndEngine

I'm new to AndEngine. I want to simply play an animation on the center of the screen by using sprite sheet (I'm using TexturePacker for creating sprite sheet) can anyone help me with this requirement?! I didn't find any good complete tutorial for…
Favas Kv
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loading Animations with RGBA8888 and RGBA4444 showing no difference in memory usage, platform cocos2D & iOS

plateform -> cocos2D, iOS Step1: Loading animations from FileName.pvr.ccz(TexturePacker) with ImageFormat="RGBA8888" Shows memory usage in x-code Instruments 10.0 MB. Step1: Loading animations from FileName.pvr.ccz(TexturePacker) with…
UA_PPS
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How can I recover PNG images from a .pvr.ccz file?

I have an existing Cocos2D game that uses sprite images taken from a .pvr.ccz file, probably generated by TexturePacker. However, I don't have the original PNG images used to create that file, and I need to make some changes to the images in the…
Caleb
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Cocos2d loading textures memory issue

I'm developing app in cocos2d. Architecture of the app is pretty simple: Main Menu from which you can choose one from six submenus. After tap submenu starts. In main menu there are lot of textures in high resolution (for Retina iPads) after loading…
lvp
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