I just finished an iPhone game using cocos2d. I used the Texture Packer program to create the texture files I needed for my game. This program created some pvr.ccz compressed files.
Now I want to port the game to Android. I installed the Android SDK and am ready to import the cocos2d-android libraries. But it isn't clear to me if I can use the same pvr.ccz files I created for the iPhone. What exactly do I need to do in Texture Packer to create output files that can be used in a cocs2d-android project?
Please note that I definitely want to use cocos2d-android, since I am porting from iPhone android, so I don't want to switch to libgdx or some other game engine.